[A83] Re: 8x8 Tilemap routine.


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[A83] Re: 8x8 Tilemap routine.




>I don't write assembly programs anymore, mainly because it takes too
>long.  It know exactly how to do something, but actually writing the
>code takes a long time, even for trivial stuff.  It gets boring after a
>while.  I'd love to have a compiler that would produce efficient code,
>so it would be easier to write a program, without having to hand code
>every single little bit of it.  As was discussed recently on the A86
>list, I will write the compiler if someone is serious about helping to
>design the language.  I have some experience with this type of work, and
>have books on writing optimizing compilers, so I'm fairly confident that
>I could write a better compiler in terms of code generation than
>anything else available (unless there are some really good commercial
>compilers for z80 that I don't know about).  But interest in that seems
>to have died down, and no one has stepped up to help design the
>language.  So I don't think it's worth the trouble, if no one is going
>to use it.  And, unfortunately, there doesn't seem to be a big demand
>anymore for this type of compiler technology.

Well, some sort of compiler would be nice, I think.
I can't do anything in C, so if there's a new language developing, I can
learn it from the start and let grow my knowledge week by week, because
there are new commands developed (well, that's what I have in mind).

>> Gee, thanks... that was a lot of help...  I'm not an astute ASM
programmer.
>> I can only take what's out there and use it.  Besides... I don't think
that
>> THOSE are the only 8x8 sprite routines!  I just don't know where to get a
>> better one.
>>
>> >If you don't like what's available, write one yourself.

Greetz
    Ronald.