[A83] Re: key setup in my game


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[A83] Re: key setup in my game




nah, it sounds clear. But I am confused now: is it like excite biker for the
nes, or more top-down like?

Frank Schoep
====================
Forever For Now
http://foreverfornow.cjb.net
dsfs98@concepts.nl
====================
-----Oorspronkelijk bericht-----
Van: Joe Pemberton <dArkSk8eR@buffbody.com>
Aan: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
Datum: vrijdag 23 maart 2001 3:51
Onderwerp: [A83] Re: key setup in my game


>
>my game is a 3/4's view side scrolling game.  It's kind of wierd... It's
>not 3D by any means, but it isn't exactly 2D either.  More like a semi-side
>view/semi-top view/semi-front view (hope I didn't confuse you _too_ much =)
>----------------------------------------------
>Original Message
>From: "Frank Schoep"<dsfs98@concepts.nl>
>Subject: [A83] Re: key setup in my game
>Date: Thu, 22 Mar 2001 14:37:09 +0100
>
>>
>>Let me reply as well:
>>
>>I think you should definitely make a key layout like THPS2. It won't be
too
>>hard to create this using Direct Input (just use the operator AND) and it
>>will add more fun to the game. I think it would be best to use 2nd as flip
>>tricks, alpha as grab (if you're implementing these - THPS2 like) and mode
>>as grind. You could then map the other (arrow) keys to different tricks
>>(maybe even a trick setup screen as in THPS2, that would rock!). Maybe (if
>>it's possible), you could also do the up/down and down/up manuals in the
>>game (and specials)?
>>
>>BTW: is it going to be a 2D scrolling game, or a pseudo-3D game (using the
>>Matt3D or other engine)?
>>
>>It sounds cool, keep it up!
>>Frank Schoep
>>====================
>>Forever For Now
>>http://foreverfornow.cjb.net
>>dsfs98@concepts.nl
>>====================
>>-----Oorspronkelijk bericht-----
>>Van: SOCCERK121@aol.com <SOCCERK121@aol.com>
>>Aan: assembly-83@lists.ticalc.org <assembly-83@lists.ticalc.org>
>>Datum: donderdag 22 maart 2001 13:13
>>Onderwerp: [A83] Re: key setup in my game
>>
>>
>>>
>>>I personally wuld have 2nd as Ollie, Mode as grind, and alpha as switch
>>>between regular and backwarsds sjating, ifyougave ut,  Then, when you
jump
>>on
>>>a rail [ollie] and hit alph, you do a 50-50 nd if you hit right while on
>>the
>>>rail, you do boardslide, etc.  stuff like that
>>>
>>>
>>
>>
>>
>>
>
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