[A83] Re: Scroll/TileMap


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[A83] Re: Scroll/TileMap




It seems he would want smooth scrolling if it was a tilemap (uh, maybe I'm
wrong..) but if so then you would want to do something different. If you're
making a game, you might want to check out Hideaki's fast tile routine that
redraws the whole screen each frame at
http://www.ticalc.org/archives/files/fileinfo/178/17880.html

-----Original Message-----
From: assembly-83-bounce@lists.ticalc.org
[mailto:assembly-83-bounce@lists.ticalc.org]On Behalf Of Tijl Coosemans
Sent: Friday, June 29, 2001 12:30 PM
To: assembly-83@lists.ticalc.org
Subject: [A83] Re: Scroll/TileMap



> From: "Nicholas Palladino" <nickps1@hotmail.com>
>
> How could I make a Tile map or backround, and make it scroll
> form right to left across the sceen? An example is how could I
> make a mario level that scrolls and haveand has placed 8*8
> sprites like the boxes in mario. If anyone knows how to do
> this without using any shells just in plain asm please tell me.
>
> -Thanks
>





References: