[A83] Re: Some Tilemap Questions


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[A83] Re: Some Tilemap Questions




Can't you just define an other graphic buffer for that routine?

"If I have seen farther than others, it is because I was standing on the 
shoulders of giants." - scientist Sir Isaac Newton, in a letter to his 
colleague Robert Hooke, February 1676.



>From: "Dan Weiss" <dwedit@hotmail.com>
>Reply-To: assembly-83@lists.ticalc.org
>To: assembly-83@lists.ticalc.org
>Subject: [A83] Re: Some Tilemap Questions
>Date: Sat, 18 Aug 2001 17:00:08 -0500
>
>
>Crashman wrote a cool 1 pixel at a time scrolling tilemap routine.  Only
>problem is that it's incompatible with every other graphics routine, since
>it uses its own special graph buffer. (IGNORE that it says TI82 on it.)
>
>Also, only 12x8 tiles can fit on the screen at a time :)
>
>Clipping means that the sprite isn't drawn over the edge of a screen.  It's
>clipped at the edges instead.  Drawing unclipped sprites at the right edge
>makes the rest of the sprite appear at the left edge, drawing unclipped
>sprites off the top or bottom edges of the graph buffer crashes.  But
>unclipped sprite routines are faster, but clipped routines are safer.
>
>
>
>
> >From: "Maarten Z." <m021085@hotmail.com>
> >Reply-To: assembly-83@lists.ticalc.org
> >To: assembly-83@lists.ticalc.org
> >Subject: [A83] Some Tilemap Questions
> >Date: Sat, 18 Aug 2001 21:17:36 +0000
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> >1)I need a 12x12 tilemap routine, or 16x16, it has to scroll one pixel at 
>a
> >time. Does anybody has one?
> >2) When a routine moves one pixel at a time, is it then called a clipping
> >routine? Cause I don't really understand what clipping means(DUTCH!).
> >
> >greetz, Maarten
> >----------------------------------------------------------------------
> >"If I have seen farther than others, it is because I was standing on the
> >shoulders of giants." - scientist Sir Isaac Newton, in a letter to his
> >colleague Robert Hooke, February 1676.
> >
> >
> >
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