[A83] Re: CrASH_Man's Tilemap Routine


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[A83] Re: CrASH_Man's Tilemap Routine




I tried using fastcopy before rendermap, but it did display that glithcery 
image.  Then I put a bcall(_cleargbuf) before the fastcopy, and it got rid of 
the glitchery image, but the map is flickery.  Any way to solve this?