[A83] Re: 16x16 tile map


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[A83] Re: 16x16 tile map




well with the CrASH_Man's thing... you would kind a have to split it up into 
4 peaces.


>From: "Dan Weiss" <dwedit@hotmail.com>
>Reply-To: assembly-83@lists.ticalc.org
>To: assembly-83@lists.ticalc.org
>Subject: [A83] Re: 16x16 tile map
>Date: Mon, 09 Apr 2001 13:21:08 -0500
>
>
>16x16 tiles are too big for most practical use, so nobody writes routines 
>to
>display them.  Try 12x12 or 8x8, they have some nice routines available.
>
>
> >From: Sk8a4good@aol.com
> >Reply-To: assembly-83@lists.ticalc.org
> >To: assembly-83@lists.ticalc.org
> >Subject: [A83] 16x16 tile map
> >Date: Mon, 9 Apr 2001 10:31:03 EDT
> >
> >
> >hi,
> >i converted crashmans tilemap to 83+ very easily, but when using my own
> >maps,
> >i want 16x16 sprites.  how would i make that work?
> >
> >-cole south
> >
> >
>
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