Re: A83: asm coded basic routine


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Re: A83: asm coded basic routine




On 23 Mar 00, at 15:23, Scott Dial wrote:


The ultimate problem with it is that any ASM code that revolves 
around
BASIC variables and ROM calls is bound to be pratically as slow 
as the
basic version. Further, if you are doing divisions that require
decimals, then there is little room to optimize

Yeah, that sounds about right.  Use BASIC for number probs.  Use 
Asm for simple routines that use 8-bit or 16-bit vars.  Example: 
Racing game.
> 
> 
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-- 
Scott "_Wrath_" Dial
wrath@calc.org
ICQ#3608935
Member of TCPA - tcpa.calc.org
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