A83: Re: Linking/Memory


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A83: Re: Linking/Memory




OK. A game's current status is made up of a few bytes, as in position, etc.
A game could send over small maps of sprites that make up a screen, and each
calc would have its own copies of the sprite pictures. Linked play works by
trading current status bytes, and this would be a small extension. But it
could only be used in small instances, like level maps. Somewhat pointless.
Get an 83+, write a program that streams data from the archive.