A83: The LCD Display


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A83: The LCD Display




Has anyone found a way of effectively using the LCD display for action
games so things just don't blur out of existence ; apart from making very
solid graphics and moving things slowly ? I just wrote my game "Cookie"
and had to slow everything down to make it visible :( which lost the game
quite a bit in playability.

Also, does anyone know if there is a deterioration in quality in the 
LCDs for 83s as they get newer ; the LCD controller is apparently
slower now in v1.10 hardware; does this affect the visibility of the
screen ?

Are other TIs any better ?

Paul Robson



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