Re: A83: PCX to asm? or just code it in myself.


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Re: A83: PCX to asm? or just code it in myself.




In a message dated 9/25/99 10:40:44 AM Central Daylight Time, 123abc@chek.com 
writes:

> I'm making an RPG with like 20 "screens" in it like zelda links awakening, 
> and I was wondering about how I should make this.  Should I code each one 
of 
> the "screens", or should I draw them on my computer and convert them to 
ASM?  
> In case you don't know by screens I mean tiles that roll over to the next 
if 
> you go to the edge.

You could draw them or get the images, on your computer, and then use an 
awesome program by Matt Johnson at http://www.acz.org called Image Studio. It 
lets you import or paste in BMPs and then it outputs to asm data (.db 
statments for z80, dc.b statments for 68K) and it has features such as 
putting it in layers for greyscale pictures, however the 83 doesnt do 
greyscale well, so thats not too important for us. Also, it has the option to 
give the data in RLE compression format, which i heard it great for cutting 
down the size of your pics... however, i havent ever used compression, and I 
wouldnt know where to get the on-calc decompression routine. maybe someone 
else can help you on that...

Also, in your last mail you said "Not that I want to do this to anyone they 
should make this list able to filter certain senders to certain people, but 
only if they request it." and i think that is directed to me since i have 
been posting the most on this list recently... why would ya want to filter 
out mails coming from me?  I am usually helpful i thought... =P

Jason_K