Re: A83:Black Jack


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Re: A83:Black Jack




I dont know what kind of deck you have, but in a normal deck of cards there is
52 cards..
Anyway, I think this method (useing a virtual deck of cards) is the best way, if
you want to do a _real_ simulation of Black Jack. A good BJ player keeps track
of what cards is already played, and makes his choices from that.
you can also have double, triple or more decks.
and useing a deck automatically solves the double ace of spades thing.. (wich
actually is possible, if you play BJ with a double (or more) deck)

//Olle


Jkhum98@aol.com wrote:
> 
> In a message dated 10/10/99 10:42:34 AM Central Daylight Time,
> NathanG@firstva.com writes:
> 
> > I'm making a Casino (For anyone who hasn't heard me say it a dozen
> >  times), and for the black jack portion, I need something to generate a
> >  random card (w/ suit since it will be graphical) Without repeats. I also
> >  can't make it destructive so that it eventually runs out of cards, all I
> >  need it to do is keep you from getting 2 aces of spades or anything like
> >  that. Any ideas?
> 
> You could have an array of 54 numbers (all the cards) and create a routine to
> shuffle all those numbers throughout the array, which would involve program
> write back so that it could be even more random. To do the shuffling, you
> could use a random number routine and make it pick two integers between 1 and
> 54 (inclusive) and then swap the bytes at those two places, and do that
> sequence like 30 times or so, on each round. Then you could "draw" the cards
> from the front of that array, and just move a pointer up through the array to
> not reuse the cards....
> 
> Btw, I have an idea on how you can do that byte storage to keep track of the
> cards... In a byte, each Nibble (4 bits) is capable of holding the numbers
> 0-15, and that is perfect for the amount of cards there are in a suit. So the
> number 1 corrosponds to an Ace, a 2 is the 2 card, a 15 is the king card,
> etc. And then that upper Nibble of a byte has the bits Set corrosponding to
> each suit. For example, Bit 7 is Set for the Spades, and Bits 6, 5, and 4 are
> reset. Bit 6 can be for Hearts, Bit 5 can be for Clubs, and Bit 4 can be for
> the Diamonds... Then when you grab these bytes out of the array, you do bit
> checking like so "BIT 7, a \ jp nz, Its_A_Spade" and then draw it
> accordingly... And then you mask off the top 4 bits to find the number on the
> card which is left in the lower nibble, and then draw that to the screen
> accordingly...
> 
> I had this idea once when I got the urge to make a solitare game, but never
> carried that project out. I thought this idea was a damn good one though, but
> if anyone can think of a more efficient way for speed, randomness, byte
> storage, etc., I would surely like to hear it, thanks, and I hope my ideas
> could have helped a little bit, cya...
> 
> Jason_K
> tcpa.calc.org


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