Re: A83: Stranded save games


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Re: A83: Stranded save games




On Thu, 07 Oct 1999 20:24:12 +0200, Linus Akesson wrote:

>In accordance with the prophecy, James Vernon uttered:
>
>
> > Hey Linus, I finished Stranded yesterday and it was great!! The only 
>problem
> > is the lack of save game feature mentioned earlier - couldn't this be 
>fixed
> > by making the game SOS or Ion compatible?
>
> > James Vernon
> > jimbob_v@hotmail.com
>
>As I don't really like the way SOS handles certain things (don't know about
>Ion), I won't code for it. I'm sure you refer to the fact that SOS uses
>program writeback, but when it comes to stranded it isn't that simple. You
>see, the data in zstrandz is packed, and not all of it is loaded at once.
>Game data is constantly being swapped in and out of local unpacking buffers
>etc., in other words, Stranded has its own memory management routines. And
>zstrandy, zstrandz and stranded can obviously be transfered to the calc in
>any order.
>
>Now, when it comes to saving games, I did have that in mind. However, 
>memory
>restrictions were rather pressing, and I really wanted to leave some free
>memory (for e.g. lists and graph equations). I figured that a few more
>puzzles was a more important thing to include than a save function. It 
>wasn't
>an easy decision to make.
>
>Linus
>
>    - Linus Akesson ------------------------- http://linusworld.cjb.net -
>    ::: :::. :.:: :. ::.. : :... ::.: ::. :::: :.:. :: :..: :.. :.: :....
>
>      If your feet smell and your nose runs - you're built upside down.

  Fair enough - anyways, if you have to restart, it doesn't take too long to 
get back to where you were.

James Vernon
jimbob_v@hotmail.com

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