Re: A83: Re: 3D graphing prog


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Re: A83: Re: 3D graphing prog




Hi

I would like to see your algoritm 
and any other  documentation 
zip it please

homonerdicus

chao


>From: "James Matthews" <matthews@tkb.att.ne.jp>
>Reply-To: assembly-83@lists.ticalc.org
>To: <assembly-83@lists.ticalc.org>
>Subject: A83: Re: 3D graphing prog
>Date: Thu, 11 Mar 1999 19:06:30 +0900
>
>
>i've made a 3D graphing prog in BASIC, is was pretty good too, and
>not too slow.  I also started on the ASM version, but got bored
>=)...I can give the algorithm to anyone interested.
>
>Later,
>
>James Matthews (matthews@tkb.att.ne.jp)
>
>ICQ: 7413754
>http://home.att.ne.jp/gold/tomcat21/index.html
>http://library.advanced.org/18242/
>
>----------
>> From: . homonerdicus <bomber912@hotmail.com>
>> To: assembly-83@lists.ticalc.org
>> Subject: A83: 3D graphing prog
>> Date: Thursday, March 11, 1999 12:17 PM
>> 
>> 
>> Hi
>> 
>> I asked myself the same question a couple of days ago
>> I'm presently looking at the BASIC source
>> 
>> BASIC ahhhhhhhh, am I going to die now?
>> 
>> It is pretty well written and efficient, for BASIC that is...
>> I'm planning to translate it exactly the way he made it and then
>post it 
>> here so some of the master programers can give me optimisation
>Ideas. 
>> 
>> Once I understand how it works exactly I'll try to do a 3D engine
>maybe 
>> in the future there will be 3D games. Real ones not ray-casting 
>> Probably not on a 83
>> Well I have to say that I'm not that good at ASM yet so it will
>take me 
>> a while. 1 -2 months .....
>> If somebody else wants to direct this "project" I would like to
>help.
>> 
>> 
>> 
>> see ya
>> homonerdicus
>> ________________________________________
>> ;;;Killing in the name of!
>> ;;;And now you do what they told ya (11 times)
>> ;;;Those who died are justified, for wearing the badge, they're the
>
>> ;;;chosen whites
>> -Rage Against The Mashine

>> 
>
>

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