Re: A83: Basic Extention Program


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Re: A83: Basic Extention Program




In a message dated 99-01-24 18:36:56 EST, you write:

> Exactually what I was thinking.
>  
>  I started on the sprite one...  it hsouldn't be that hard but my logic
>  is screwed up and I don't have the time to work it out.  See what I am
>  doing wrong here.  It might be that the lists elements aren't next to
>  each other or something??
>  
>  Also I think lists will be easier.  First of all you can use Sprxor
>  because it just takes the number and converts it to binary, to use
>  matrixes you would have to pixel plot them because of the 1,0,1 in the
>  matrix ect..  At least I think.
>  
>  Jimmy

I think we should not use individual 1's and 0's as Each Element in the Matrix
or List (whichever we think works best), but instead use the bits and have
each element be 8 pixels of data... We'd need to make a sprite editor program
(hey what about an addition to ImEd when it comes out, dan? ;) and have the
option to output to a List or Matrix with the numbers 1-255, and then have our
Applet program translate the Byte of Data, that would be Much easier... =P
with the decision on whether to use a Matrix or List, what is everyone's
opinions?  Using Lists may be better because they are creatable and the
Matrixes are limited to [A] through [J].  and people wouldnt want their saved
sprites being overwritten by another program's sprites being kept in
Identically named Matrixes, so as to why they should beable to name theyre own
list... I thought a Matrix could be used in turn because it may be easier to
work with the dimensions, but how about using Lists and just having the first
two elements being the Width in Bytes, and the Height in Pixels...? Sounds
like a plan eh? Give me feedback people... =P

--Jason K.