Re: A83: Re: Game programming


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Re: A83: Re: Game programming




WTF did you just say? (TL/BR? Q2? Bounding Boxes?)

>Somehow store the TL/BR coordinates of your object.  If its 8x8 
>sprites,
>then its simple!  You'll have to settle for bounding boxes, even Q2 
>limits
>boundaries to boxes :)...Harper apparently has some cool collision
>detection in his code...
>
>Later,
>
>James.
>

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