Re: A83: PJ v1.1


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Re: A83: PJ v1.1




>Nice Program Sam!!!  :)  But, a few bugs... :\
>
>-When I resumed a game, the text on the top and bottom of the 
'Lives/Pause'
>Screen, didnt show up again, just black lines...


  I fixed that bug after PJ v1.1 Release 2


>-When I rode the edge of a plane once, everything started slowing down, 
but
>then I died cuz I was destracted, so that didnt last for long...

  There are actually 5+ different ball speeds, but accelleration is 
nearly instantaneous so probably you just had held down UP long enough 
to reach top speed.


>-Once when I Paused the game, I noticed my lives increased! (Oh, so
>horrible... ;)

  That shouldn't happen. I think I fixed that bug. I'll check it out 
though.


>-The game doesnt resume in the same spot you left off, either when 
entering
>the program again, or coming back from a Pause.


  This is not a bug. I mentioned this in the text file. Too many times 
after saving or pausing, the player immediately died. So after 
Pause/save, the speed is stopped, the jump flag is reset, and the ball 
is placed on a viable square.


>-I purposely made a level with One horizontol line as the plane, and 
had it on
>the Second line so when you start that level you immediatly die, but 
then it
>brought me back to some other spot in the level and had many more 
planes that
>I did not create in the level editor...

  If the tile detector can not detect a square after a loss of 2 lives, 
it will create a false tile on the right side of the screen to place the 
ball upon.



>-The game still decreases in more than 1 lives when you die sometimes.

  You only lose at the most 2, and that is only when there are no viable 
spaces in the surrounding 5 level editor tiles. So the only way you'll 
lose multiple lives is if the jump is impossible to begin with.
I'm trying to fix this, though.

>Thats about it. Nothing major, just small problems that I found.  Great 
Job on
>that anyways Sam!!! (and Andreas... =)
>								>	>						--Jason K.

   You're welcome. Florent Dhordain deserves thanks as well.
     Sam


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