Re: A83: AI


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Re: A83: AI




you got any sample code, can be anything i can easily understand like 
psuedo-code or z80, that could help me along...25,000... kick ass!

-Phelan 'Amen' Wolf
Wishin' he was living
in James's checkbook.

>From owner-assembly-83-outgoing@towerguard.unix.edu.sollentuna.se Tue 
Oct 13 22:03:10 1998
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>	id 4411AA6CC2; Wed, 14 Oct 1998 07:03:00 +0200 (CEST)
>Message-Id: <199810140502.OAA15099@tkb.att.ne.jp>
>From: "James Matthews" <matthews@tkb.att.ne.jp>
>To: <assembly-83@lists.ticalc.org>
>Subject: Re: A83: AI
>Date: Wed, 14 Oct 1998 13:49:08 +0900
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>> james, your page has AI on it, are you good at doing this...I am 
making 
>> a game, and the enemies need to move and shoot just like you [the cop 
>> guy] do.  So after i move the guy do I run the AI routine, or do I 
put 
>> it before......and how do I get them to shoot at you......
>
>My page is all about AI :)...hopefully, I'll find out in a week whether 
I've won $25,000 coz of it!  With my gaming AI
>programming (stuff like Quake2...man, they kick my ass now :), what I 
do is always run the AI code first.  Then you can decide
>whether to run, shoot, run/shoot...etc.
>
>James.
>


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