Re: A83: Matrix save space


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Re: A83: Matrix save space




Probably takes up in the region of 10 times MORE space, actually :)

Best way to make editable games is for the author to make an editor.

Later,

James Matthews (matthews@tkb.att.ne.jp)

ICQ: 7413754
http://home.att.ne.jp/gold/tomcat21/index.html
http://library.advanced.org/18242/

----------
> From: Jibace007@aol.com
> To: assembly-83@lists.ticalc.org
> Subject: Re: A83: Matrix save space
> Date: Monday, October 05, 1998 4:45 AM
> 
> 
> I got an idea...  Does a 8x8 matrix take less space than a sprite?  If so, why
> don't they just do 1's, and 0's for the pixels on and off.  Also, for tile
> based games like zelda, these matrix's could be used to express what tile to
> bring up 
> ex.....
> 0=open plain
> 1=grass
> 2=rock
> etc.....
> 
> Would this be more easier to program than all the levels by hand?  Just my
> thoughts.......Jeff