A82: Re: Re: Blockbuster :( or :) depending...


[Prev][Next][Index][Thread]

A82: Re: Re: Blockbuster :( or :) depending...




I just saved another 6 bytes :-) (made a vputs3 which prints more then one
string at a time)


Dines
----- Original Message -----
From: Dines Justesen <dines@aub.dk>
To: <assembly-82@lists.ticalc.org>
Sent: 19. november 1999 19:41
Subject: A82: Re: Blockbuster :( or :) depending...


>
> I had a look at the source and did various optimizations, which cut down
the
> program by 16 bytes. I used the latest version of the source, and
optimized
> the routine which handles keys, and did some minor opt. when the sprites
are
> drawn. If any one is interested i'll mail the soure to them.
>
> Dines
> ----- Original Message -----
> From: Sam Heald <evil_sam@hotmail.com>
> To: <assembly-82@lists.ticalc.org>
> Sent: 17. november 1999 04:10
> Subject: A82: Blockbuster :( or :) depending...
>
>
> >   I looked at the latest .txt file from the game. It appears my
> > "optimization" led to a bug a some sort. If I had looked at the source
> code
> > a little closer, it would have been obvious that clearing the graphmem
was
> > not as optional as I implied. Oh well.
> >
> >   To make up for the mishap, I looked at the source again this afternoon
> and
> > did a bit of optimizing. The ASH version is down to 1566 bytes (103
bytes
> > lower than before) with no shell specific optimizations (meaning that
the
> > CrASH version will also reduce by 103b), It probably can be reduced
> further,
> > but I only had time to look through it once. Hope this helps...
> >    Sam
> >
> > Note to Doug:
> >    Delete the ;SAM 's from the source code, I put them in so that you
> would
> > be able to see what changes I made, but when I finished there were so
many
> > of them that they became utterly pointless.
> >
> > ______________________________________________________
> > Get Your Private, Free Email at http://www.hotmail.com
>
>



Follow-Ups: References: