Re: A82: Keys


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Re: A82: Keys




On Sun, 31 Jan 1999 ADAMMAN106@aol.com wrote:

> 
> In a message dated 1/31/99 12:10:24 PM Eastern Standard Time,
> pieleric@etu.utc.fr writes:
> 
> > Hello
> >  Has someone never got trouble by exiting a game when he just wanted to
> >  pause it?
> >  That's why I propose to make a reference file where every programer - that
> >  wants to make his program the more useful as possible for the user - could
> >  find wich function to associate with which key.
> >  So give your opinion of something like that:
> >  To move : the arrows   (easy)
> >  
> >  The first action key : 2nd
> >  The second action key : ALPHA
> >  The third action key : Y= (like in Squarez)
> >  The forth action key : XTO
> >  
> >  The option keys: Y= WINDOW ZOOM TRACE GRAPH (in reference of the function
> >   keys of the TI85 and TI86, some games use that : LD2, DStar)
> >  
> >  To pause : MODE or DEL ?
> >  To quit : CLEAR or MODE ?
> >  To save : DEL or STO> ?
> >  
> >  Moreover some other keys could assume other functions : ENTER, ON, PRGM,
> >  MATH...
> >  
> >  Eric Piel
> 
> This is a good idea, but the problem is that different types of games are
> controlled differently and cannot be fit to a single standard of key
> arrangements
> 
> ~Adamman
> 
Of course not, that's why the description must be large.
In addition lot of games has a exit key and a pause key :)

Eric



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