Re: A82: Side-Scrolling


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Re: A82: Side-Scrolling




thats what it already does
it doesnt matter if it is slow, the game will be delayed anyways
it is just too large.
i think sam was looking for someone to do all of the work of coding this
routine.

btw, i wrote the one that vertically scrolls the APD Buffer onto the screen.

-harper

----- Original Message -----
From: Roger Levy <trip_n_save@hotmail.com>
To: <assembly-82@lists.ticalc.org>
Sent: Monday, December 13, 1999 5:30 PM
Subject: Re: A82: Side-Scrolling


>
> hey do u have a website for your zelda game?
> also, i dont think its such a good idea to do the big sprite thing. thats
> way too slow! just have a bg buffer in apd_buf, and copy that to graph mem
> before putting sprites. you can just scroll the apd_buf using crash's
> routine and put new bg data using the map data. why would u want to do it
> differently? i mean, if ur planning to do a "screen by screen" type
> scrolling engine, then the scroll routine could be just a loop that
scrolls
> to the right, puts new data from the map data, and so on until the new
> "room" is totally on screen.
>
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