Re: [A82: monster ai]


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Re: [A82: monster ai]




ok, i got the part about tilemap, level, and screen space
but what do u mean by coordinate systems? transformations?

>Just as a general comment regarding this style of game; "ai" or no "ai".
>Be sure to fully define all coordinate systems that you'll be using, and
>always make sure that you're absolutely confident that you know which one
>you're in.
>Otherwise you'll go nuts trying to figure out what kinds of
>transformations to apply at any given time.
>For example, you might be dealing with data in: a tilemap space, a level
>space and a screen space. As far as monsters go, you'd want them to live
>in level space, so that they're aware of offscreen elements, and only
>translate their coordiantes to screen space when you need to see them.
>
>-Jeremy
>
>
>
>

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