A82: Subhunt graphics demo


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A82: Subhunt graphics demo



    I finally got the enemy generating routine to work properly. For those 
who are interested in what I did wrong...

    The MUL_HL ROM call outputs HL not (HL) So when I wrote "ld a,(HL)", it 
would return very strange answers (prime numbers, etc.) for depth and HP. 
Changing that line of code to "ld a,l" fixed the problem. The random number 
routine really sucks, so the speed, depths, and HP's are a little 
repetitive. If a ship looks really strange, it's because two ships overlap. 
If anyone knows of a better one than Jimmy Mardell's, let me know. The one 
used in an SOS library seems just as bad, and the CrASH one isn't very 
useful.

   Here's a little graphics demo that shows the basic graphics & gameplay of 
the game. I disabled anything that might crash your calculator (collision 
detection, levels, scoring, etc.).

The controls:
    2ND  = Fire left bullet
    MODE = Fire right bullet
    DEL  = Exit game

   Any comments (suggestions) regarding graphics or gameplay are welcomed. 
The actual game should be ready next week, but I guess I said that last week 
didn't I ;)
  Sam


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