Re: A82: More problems (whywhywhywhywhy?)


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Re: A82: More problems (whywhywhywhywhy?)






Kouri Rosenberg wrote:

> ;Due to my total lack of understanding asm, I've delayed
> ;Rogue until I learn a few more things. Like why this isn't
> ;working:
>
> ..include CrASH82.inc

#include

> ..db "Rogue 0.08",0

.db

>
>
> ;***SOME HANDY DEFINITIONS***
> ..define normal_text    res 3,(iy+5)
> ..define inverse_text   set 3,(iy+5)
> ..define text(x,y,z)    ld hl,(x*256)+y \ ld (GRAF_CURS),hl \ ld hl,z
> \ call DISPLAY_STRING

#define

>

> ;<shnip>
>
> ;***TITLE SCREEN***
>         call BLACK_SCREEN
>         text(1,2,ROGUE)
>         text(11,14,Original_concept)
>         text(17,19,Glenn_Wichman)
>         text(23,19,Michael_Toy_and)
>         text(29,19,Kenneth_Arnold)
>         text(39,8,by_Kouri)
>         text(56,2,Rogue_Name)   ;This is where it fucks up
>         call CR_KHAND
>
> ;<shnip>
>
> ;***MISCELANIOUS FUNCTIONS***
> BLACK_SCREEN:
>         ld hl,GRAPH_MEM         ;\
>         ld de,GRAPH_MEM+1       ; \
>         ld bc,$2FF              ;  > Fill the GRAPH_MEM with $FF
>         ld (hl),$FF             ; /
>         ldir                    ;/
>         call CR_GRBCopy
>         ret
>
> ;<shnip>
>
> ;***ROM CALLS***
> ;<shnip>
>
> DISPLAY_STRING:
>         inverse_text
>         ROM_CALL(D_ZM_STR)
>         normal_text
>         ret
>
> ;<shnip>
>
> ;***STRINGS***
> ROGUE:
> ..db "ROGUE:  The Adventure Game",0

.db

>
>
> Original_concept:
> ..db "Original concept by:",0

.db

>
>
> Glenn_Wichman:
> ..db "Glenn Wichman,",0

.db

>
>
> Michael_Toy_and:
> ..db "Michael Toy, and",0

.db

>
>
> Kenneth_Arnold:
> ..db "Kenneth Arnold",0

.db

>
>
> by_Kouri:
> ..db "Copyright 1998 by Kouri",0

.db

>
>
> Rogue_Name:
> ..db "Rogue's Name?",0

ditto

>
>
> Welcome:
> ..db "Welcome to the dungeons",0
>
> ;<shnip>
>
> ;Okay. When the screen displays and it gets to the "Rogue's
> ;Name?" part, it displays instead "Rogue's Name?Welcome to
> ;the dungeons". Is this because of the way I used my
> ;text(x,y,z) definition? Someone help me with this. It is
> ;frustrating the hell out of me. Thank you
>
> ;P.S. I'm making Kannon's 'N Katapults instead. It will be
> ;a lot easier than Rogue. Also, how many characters can you
> ;have in the game title (the .db description)? It got
> ;screwed up when I tried to fit "Kannon's 'N Katapults
> ;0.00" in it, but this should fit I think. Anyway, thanks.
>
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