Re: A82: Zelda 83


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Re: A82: Zelda 83





-----Original Message-----
From: Greg Milewski <l0rdg0at@juno.com>
To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
Date: Monday, May 18, 1998 8:31 PM
Subject: Re: A82: Zelda 83


>
>burgertime was a bit repetitive, IMNSHO.  i loved that on my C64...  i
>have an urge to play Ghosts and Goblins tho.
>
>-Greg
Ghosts and Goblins was cool, but I mean that Burgertime is actually kinda
simplistic enuf to put on a calc.
>
>
>
>On Mon, 18 May 1998 20:31:42 -0500 "Goemon" <ejsmithj@voyager.net>
>writes:
>>
>>
>>-----Original Message-----
>>From: L0rdG0aT, Lord of sodomy and of darkness <milewskg@stuy.edu>
>>To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
>>Date: Monday, May 18, 1998 7:17 PM
>>Subject: Re: A82: Zelda 83
>>
>>
>>>
>>>it make a gmb game think it's on a gameboy.  then you can play it.
>>it's
>>>a fun world of emulation out there... check out:
>>>
>>>http://www.classicgaming.com/emunews/
>>>
>>>-Greg
>>>
>>Man, I gotta check out Zelda 83.. If it is as true to the game as
>>Spaze
>>Invaders and Galaxian were, I have a lot to look forward to.
>>
>>BTW, anyone like Burgertime?? :)
>>>
>>>On Mon, 18 May 1998, Goemon wrote:
>>>
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: Cmutr <Cmutr@aol.com>
>>>> To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
>>>> Date: Monday, May 18, 1998 5:51 PM
>>>> Subject: Re: A82: Zelda 83
>>>>
>>>>
>>>> >
>>>> >how is it a gameboy emulator? is it only for code i write myself
>>using
>>>> gameboy
>>>> >Rom calls, or can you extract the code from gameboy games somehow
>>and
>>use
>>>> it
>>>> >on these emulators?
>>>> >
>>>> Besides disassembling code, it also plays games. :) BTW, I'm sure
>>it's
>>awful
>>>> complicated to port, so I give the author of this masterpiece
>>credit. :)
>>>>
>>>
>>>
>>
>>
>
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