Re: A82: Orzunoid tidbits (not really, it's more like the RPG thingy)


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Re: A82: Orzunoid tidbits (not really, it's more like the RPG thingy)





On Fri, 1 May 1998 18:26:20 -0400 (EDT) Goemon <ejsmithj@voyager.net>
writes:
>
<snip>
>
>You try to sound like a wise man, but fall very short. Why? I haven't 

as do you.

>been
>able to make a TI game with QB or C, so how can anyone else? We use 

why not? if you know what it's doing, and similar routines that can be
used, and expand the screen, you can make it for the pc/mac.

>ASM,
>baby, the language of people who like speed. I'll give you this - ASM 
>is
>similar to C. In fact, C is based on ASM

mostly every language that compiles to an exe or com file is based on
MACHINE LANGUAGE, which asm DIRECTLY translates to.

example:
.org 0
	.db "test this",0
	call MY_ASS	;; .db $CD,14,0
	ret		;; .db $C9
MY_ASS:
	ret		;; .db $C9



> (and in a way, the TI ASM is 
>MUCH
>closer to C).

NOT AT ALL!!! if you believe that ROM_CALL() is similar to a C function,
it's just a call to the rom... sort of like a bios call in the PC (
Rom_Call(DISP_GRAPH) == int 010h functions )

>
>Man, you MUST be new to the TI scene. Lemme also guess that you are a 
>grad
>of the QBasic scene.

most people are.  don't knock qbasic.

>
>>-Rob
>>ICQ:9188921 "No Sol to kill"   
>>e-mail1:rc_ware@hotmail.com
>>e-mail2:rc_ware@yahoo.com
>>e-mail3:rc_ware@geocities.com                                         
>        
>>webpage:http://www.geocities.com/SiliconValley/Haven/4049/index.html  
>         
>                                           
>BTW, do yourself a favor and read the ASH/CrASH documentation 
>sometime. I
>read your webpage and it does sound like you're a bonafide programmer. 
>You
>just need to learn a little bit more about 82 ASM.
>

ok then, but you must brush up on system programming.

-Greg


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