A82: Re: PlainJump?


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A82: Re: PlainJump?




hoochamachooch?  ahmed, it was very clear i was doing it, but if you
managed to get it done before me,i commend you.  one thing... zshell
version SUCKS.  to get the extern levels for pj for usgard, just use the
source to editor for penguins.  simple enough, plus it'd be easier to
port for ash3.1 because of the mkeytest built in, which is exactly like
the 85.

-Greg

EMAIL: l0rdg0at@juno.com; lordgoat@somethingorother.com;
l0rdg0at@hotmail.com; milewskg@stuy.edu
ICQ: 9437474     AOL IM: l0rdg0at42
WEB: http://lordgoat.dyn.ml.org/    *or*  http://tiroms.home.ml.org

On Tue, 7 Jul 1998 18:37:41 -0400 "Ahmed El-Helw" <ahmedre@bellsouth.net>
writes:
>
>Hey, Sorry, but I am 90% completed a port :)  So, it should be out 
>before
>Friday, I HOPE!  If i can get these 2 or 3 bugs fixed.
>                                                                       
>     
>        -Ahmed
>
>-----Original Message-----
>From: Greg Milewski <l0rdg0at@juno.com>
>To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
>Date: Tuesday, July 07, 1998 6:04 PM
>Subject: A82: PlainJump?
>
>
>>
>>hmm... i must be suffering summer laziness, but it's a mix of 
>things...
>>read on, people.
>>
>>porting is so... tedious.  i sit at my computer, staring at the 
>screen,
>>or sometimes sheets i printed out, and all i see is other people's
>>programs.  there's no fun in that.  sure, people like it when you 
>convert
>>a game to a platform that never had it before, but plainjump doesn't 
>seem
>>to have that much popularity, as opposed to tetris or sqrxz.
>>
>>i'm working on a program of my own, for the ti85. it MAY be ported to 
>the
>>82 as well, which is easier because it's MY code, and i know exactly 
>what
>>the hell i'm thinking (most of the time).
>>
>>for those of you who are 85-less, you can use randy gluvna's ti8xemu
>>because i'm working on addvar8x, which will allow all of you to 
>emulate
>>any calc, as long as you have a rom (gee, i wonder where one would 
>get
>>one of those...)
>>
>>IF YOU WANT PJ TO CONTINUE, REPLY!!  if i see people's interest in 
>it, i
>>will continue.
>>
>>ah. yes, about the 85 game... just a few things, it is a port of a pc
>>program made in 1985, which tested a programmer's ai-coding skills
>>(artificial intelligence, for those of you who don't know). if made 
>for
>>the 82, it will be for ash3.1 ONLY.  i need those abilities, 
>especially
>>if i am reading from up to 4 support files.
>>
>>-Greg
>>
>>EMAIL: l0rdg0at@juno.com; lordgoat@somethingorother.com;
>>l0rdg0at@hotmail.com; milewskg@stuy.edu
>>ICQ: 9437474     AOL IM: l0rdg0at42
>>WEB: http://lordgoat.dyn.ml.org/    *or*  http://tiroms.home.ml.org
>>
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>
>

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