Re: A82: Ash 3.1 again


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Re: A82: Ash 3.1 again




>In a message dated 98-08-03 01:18:55 EDT, you write:
>
>> I SAY JUST REMOVE IT  (the support for prgm command)     nobody has 
>> mentioned
>>  a single program yet that uses it, so even if there is one    it 
probably
>>  wasn't all that important of one.   Not to put words into Dines 
Mouth  but 
>> it
>>  seems to me  he's hinting he would really like to not include it.  
It would
>> be
>>  easier without it and save space at the same time.  SOMEONE   find 
out if
>>  there is a program that uses it.
>>  
>>  Well  Thats All For Now,
>>  
>>  \--  CW  --/
>
>OK, I have been away for a while but people are getting restless so 
here it
>goes:
>Early on, many of the games that were "cool" then use the prgm command
>feature, probably just from Dines' doing as a test
>Let's see...the only one I'm CERTAIN of was...hmm...what was it called?
>Anyway, that game where you had to avoid the lines coming down at you.  
I want
>to thing squash, smash, crash, I dunno.  It was kinda like tunnel but 
there
>were horizontal lines you had to avoid.
>ahh...now I'm going crazy!  Someone tell me what the name is!
>
>~Adamman
>

   Weave? Didn't Bryan already say this awhile ago?

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