Re: A82: Galaxian bug... solved?


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Re: A82: Galaxian bug... solved?




>Thirdly, the problem probably does occur in Ash, you just haven't 
figured out
>how to exploit it :-).  Or, some memory addresses used by CrASH only 
could be
>messed up.
>I don't imagine DISP_GRAPH will slow the game down terribly, if it 
works
>
>~Adamman
>
   How do I exploit it in ASH?

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