A82: Re: Fighting game AI


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A82: Re: Fighting game AI



I tried making a fighting game in a BASIC language for my PC, about 3 years
ago and found that even just getting the frames for certain moves,
collision detection, ect. was too much... Kudos to anyone who can pull it
off....
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From: ilya winham <ilyamojo@geocities.com>
To: CALC-TI@LISTS.PPP.TI.COM; assembly-82@lists.ticalc.org
Date: Sunday, September 28, 1997 2:59 PM
Subject: A82: Fighting game AI

>How would one go about making an AI engine for a mortal kombat type
>game.  Now that we have asm on the 82 the graphics and speed/control
>wouldn't be very hard to program a MK game.  But the computer AI would.
>The existing fighting games in basic now are crap but are a start. What
>I am really asking is how people make a fighting AI for those games.
>Cause somebody should make a good 1-player fighting game in asm for the
>82/83 in the near future.
> 


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