Re: A82: Sprite routine for ash


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Re: A82: Sprite routine for ash



At 02:53 PM 8/14/97 -0600, you wrote:
>What is the simplest way (doesn't have to be the fastest) to display a  
>8x8 sprite at, say, (B,C) using Ash.

Download (if you haven't already got it) the ASH <-> OShell-82 Development
Kit v1.0.  Inside this kit (GRAPH.H and GRAPH.INC) there is an extremely
fast SpriteDraw routine which can draw up to 825+ sprites/sec on an 8x8
non-clipped filled transparent sprite (up to 5000+ sprites/sec if clipped).
 This routine is compatible with both OShell-82 AND ASH.  It also doesn't
require you to switch ROM pages, which is a plus.

Hope I could be of help.

                 Thomas J. Hruska -- thruska@tir.com
Shining Light Productions -- "Meeting the needs of fellow programmers"
         http://www.geocities.com/SiliconValley/Heights/8504
                    http://shinelight.home.ml.org


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