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CONQUEST | |
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Credits (Yes, at the top! So?) | |
Contributed | Name | |
Main Programmer
Sprites Bug Reporting Constructive criticism Special thanks to |
Dan Alcantara
Dan Alcantara SiCoDe GatorBall7 Dave Cobb SiCoDe Kevtiva Interactive You guys |
(DanAlcantara@hotmail.com)(velocitysoftware.cjb.net)
(sicode.ticalc.org) Thanks for the srpites and tutorials! (spleenworks.homestead.com/files/cooltricks.htm) Thanks for the tutorials! Thanks for downloading this thing! |
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Table of Contents | |
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Section | Subject | |
1
2 3 4 5 6 7 |
Introduction
General Information Controls Unit Information Tutorial To be done Bugs remaining |
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1 | Introduction | |
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One day in math class, I got excessively bored (more than usual). I started tinkering with my calculator and tried to imitate a game called "Ground Assult" that I had seen for the TI-83. Over the coming weeks, I had more and more free time in the class and out popped Conquest!
I know this intro sucked. Good games don't need preamble! |
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2 | Controls | |
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Directional Pad
[2nd]
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Moves the cursor, moves the menu cursor.
Allows selecting on the menu, selection of a unit, and allows you to do something with the unit after it's selected.
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3 | General Information | |
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Conquest is a very complex game. At this time, it is a two-player game, but could eventually become a one-player game. In order to win this game, you have to destroy the other player's base. In the beginning you have the basic units: soldiers, snipers, and engineers. However, engineers can also create buildings that allow you to get other units (just make sure you have enough taxpayers to keep your cash balance in the green)! Units that attack and kill can level up. The higher the level, the higher its attack power. Keep buying taxpayers! They can bring in $1-5 each turn, and they can't be taken away. Use them to your advantage! If you ever get a miner, you can use them to gather up the trees and rocks on the plain. These will randomly return elsewhere after being taken. |
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When checking your units' stats, or performing an action with them, their stats will appear in the corner. H means health, L is the unit's level, and P is the unit's power. The cursor remains on the playing grid (the two dots in the corners are the cursors). You can't make something that is not yours do anything, other than show their stats. | ||
4 | Unit information | |
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XXXXX XXXXX XXXXX XXX X XXX X |
Base Cost: N/A Health: 30 Power: N/A | |
This unit must be guarded heavily; once it's destroyed, you lose. The base can produce soldiers, snipers, engineers, and taxpayers. | ||
XXX XXX XXXXX XXX X XXX X |
Factory Cost: 50 Health: 30 Power: N/A | |
This unit can produce aircraft and miners. | ||
X XXX XX X XXX XXX X XXX X |
Hospital Cost: 50 Health: 30 Power: N/A | |
This unit can produce unit healing medics. | ||
X X X X XX XXXXX XXXXX |
Plant Cost: 30 Health: 30 Power: N/A | |
This unit provides power for every building in the game. Without them, your buildings (excluding base) will not function. If one is destroyed, your buildings will blackout and not allow anything to be done. These can power two buildings and towers | ||
X XXX XXX XXXXX X |
Tree Cost: N/A Health: N/A Power: N/A | |
This is a resource. Collect it with a miner to gain 10 gold. A new resource may or may not come back. | ||
XXX X XXX XX XX XX XX XXXXX |
Rock Cost: N/A Health: N/A Power: N/A | |
This is a resource. Collect it with a miner to gain 10 gold. A new resource may or may not come back. | ||
XXXXXXX XXXXXXX XX X XX X X XXX XXXXXXX XXXXXXX XXXXXXX |
Water Cost: N/A Health: N/A Power: N/A | |
Water blocks off parts of the plain. You can't cross unless you go diagonally, or use an aircraft to go straight over. | ||
X XXX XX X X |
Soldier Cost: 10 Health: 15 Power: 10 | |
Soldiers are the basic unit. They can move and attack within a 1 space radius. | ||
X XXXX XX X X |
Sniper Cost: 10 Health: 10 Power: 5 | |
Snipers can attack within a 2 space radius. | ||
XXXXX X XXX XXX X XXX |
Aircraft Cost: 35 Health: 20 Power: 5 | |
The aircraft can move AND attack within a 2 space radius. This can go over other things, but can't land on them. | ||
XXXXX XX XXXXX XXX XXX |
Tower Cost: 50 Health: 25 Power: 10,5 | |
Towers are interesting. Any enemy units that move within a 1 space radius are attacked automatically for 10. At the end of your turn, the re-attack those units next to it for 5. However, they will not damage buildings or other towers. | ||
XX XXXX XX X X |
Engineer Cost: 25 Health: 10 Power: 10 | |
Engineers are the second most important unit in the game. Not only do they attack, they can also build buildings and towers. To trigger this, use [2nd] on them twice. Don't block them in! You'll waste your money. | ||
X XXX X X X XXX X |
Medic Cost: 15 Health: 15 Power: N/A | |
Miners heal the fleshy units, like soldiers, engineers, snipers, and other medics. | ||
XXXX XXX XXXXX XXXXX X X |
Miner Cost: 25 Health: 25 Power: N/A | |
These gather up the trees and rocks. They get you $10 every time you take a resource. | ||
5 | Tutorial | |
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This is just a beginner's tutorial. It'll get you started, but you figure out the strategies on your own.
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6 | To be done | |
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7 | Bugs Remaining | |
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(None known, care to share?) |