|
Name function | X var | Other var |
Wait_any_key | 1 | none |
Scroll_Vertical | 2
(Scrolls Up) 3 (Scrolls Down) |
Y=1
(Full Screen) Y=2 (1st half of screen) Y=3 (2st half of screen) Y=4 (1st 16 lines of screen) Y=5 (last 16 lines of screen) |
Scroll_Horizontal | 4
(Scrolls Right) 5 (Scrolls Left) |
Y=1 (Display) // Y=0 Save in the Graph buffer |
Inverse_Text | 6
(Set inverse) 7 (restore normal) |
none |
Inverse_Graph | 8 | none |
Run_indic_off | 9 | none |
Rectangle_Filled | 10 | Y=1
(Display the rect.) // Y=0 Save in the Graph buffer D,E,H,L (x1,y1,x2,y2) C=0 white // C=1 black // C=2 Xor |
Background_Pattern | 11 | Y=1
(Display) // Y=0 Save in the Graph buffer S,T (vars for pattern 0-255) |
Save Screen | 12 | none |
Display a saved screen | 13 | none |
Clear the Graph buffer | 14 | none |
Display the Graph buffer | 15 | none |
ohhh What's that??
OK.Let me explain. Imagine that you want in your program use
the function: Wait_any_key .You will need storage the number 1 in
the X variable and call the program that we have create in the other
tutorial (ZZAPI remember??)
So the program will have that aspect:
... :1->X : prgmZZAPI ... |
1 is storage in Xvar Call prgmZZAPI(That will wait for any key) |
And it's the same for TI83
and TI83+???
Yes because the prgmZZAPI does different things for TI83 and
for TI83+ so...you can easily port your program/game for any
calculator...
Now I think that you know all the really basic things to start...but
lets overlook (overlook?? what's the mean of overlook?) the
functions in next tutorial... I sugest you print the functions list
table to make easy you programming.
Wait...and...where is the
pictures and the sprites???
What are you talking about??? pictures??? sprites??? I never
ear it before..??
:)
I'm all times joking :))))
Yes pictures....uhmmm I will explain in the end...
It's more complications for now...and...