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TI-84 PLUS C SILVER EDITION ASSEMBLY GAMES (DOORS CSE)

Archive Statistics
Number of files 9
Last updated Thursday, 3 March 2016
Total downloads 8,183
Most popular file  Jumper with 1,747 downloads.

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NameSizeDateRatingDescription
(Parent Dir)folder Up to TI-84 Plus C Silver Edition Assembly Games
spaze.zip5k16-03-03File is not ratedSpaze Invaders v1.0.2
The classic Space Invaders arcade game for TI-84+CSE! Ported from Hannes 'Movax' Edfeldt's TI-83 version.
calcuzapti8c.zip34k15-06-02File is not ratedCalcuzap 450 (color) for TI-84 Plus C Silver Edition
A high performance shoot-em-up game in color. This version features 24 levels, user-selectable speed, saving the game, 4 types of power-ups including double cannon and triple cannon, and a high score table.
asm2048.zip94k14-11-11File is not rated2048 for DoorsCSE
2048 for DoorsCSE 8.1. Slide tiles around to combine tiles that are the same. Try to reach the 2048 tile and beyond!
snake.zip35k14-11-03File is not ratedMicro Snake
Small assembly version of snake for the CSE!
tietch.zip2k14-10-18File is not ratedTI-Etch
An Etch-a-Sketch program written in ASM. Made for kicks, not tested for bugs.
robotfindskitten.zip115k14-01-06File is not ratedrobotfindskitten
A zen simulation.
color_jezzball.zip6k13-12-01File is not ratedJezzball v1.0
Jezzball v1.0 is based on the game by the same name originally written by Dima Pavlovsky and released in the Microsoft Entertainment Pack for Windows 95. You advance through increasingly-challenging levels, filling the playfield by placing walls. You must prevent atoms (balls) from touching walls that are in the process of being built, but once a wall is complete, the atoms will bounce off that wall. Your goal is to fill at least 75% of each level to proceed to the next level. If you fill more than 75%, you receive a fill bonus proportional to how much above 75% you filled the play field. If you beat a level quickly, you also receive a time bonus. Your goal is to advance as far as possible. Jezzball v1.0 for the TI-84 Plus C Silver Edition has nearly identical rules to the original PC game, with a few tweaks to make it more fun on calculators.
snakedcse.zip13k13-11-30File is not ratedSnake
Snake v1.3 for Doors CSE - The goal for each level is to eat the flies and avoid the spiders. Use the arrow keys to control the snake, press On to exit the game and press F1 to pause. Everytime you eat a fly, the snakes length grows by 1 and you get 5 points. If you run into the border, a spider, or the snake itself, you die. At random a bug may appear. Eating the bug will give you 20 points, increase your size by 1, invert the screen, and allow you to eat the spiders (+50 points) for a short time. A frog or mouse may appear at random, eat them to get 100 points and increase the snakes length by 5. When the snakes length reaches 60 (40 for short, 80 for long), the level will advance and the speed will increase. You have 3 lives to get as far as you can and collect as many points as you can.
jumperdcse.zip9k13-11-30File is not ratedJumper
Jumper v1.0 for Doors CSE - The goal of the game is to collect as many points as you can by jumping up off of the platforms. Use the arrow keys to control character, press On to exit the game and press F1 to pause. The green platforms are normal, blue moves from side to side, brown will dissappear after you jump on it and you will not jump as high, black will make you jump higher, yellow will give you 1,000 extra points and you will jump a little higher, red will send you flying in a rocket, and pink moves from side to side quickly.
tetrica_dcse.zip6k13-11-02File is not ratedTetric A: Color Tetris
Written in assembly and a close port of my Tetrizm game for the Casio Prizm, Tetric A is a fast, fun take on the classic arcade game, Tetris. Enjoy five unique modes: Marathon, High Speed, Cascade, Touchdown, and Sadistic. Runs on color-screen TI-84 Plus C Silver Edition calculators only, and requires Doors CSE 8.0 or higher (http://dcs.cemetech.net). Try this addicting arcade-style game today!

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