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Upcoming TI-89 Games

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Re: Upcoming TI-89 Games
simon zack  Account Info

NEW 3D ENGINE!!! currently, wireframe is succesful, and a cube can run up to 90fps on a TI89 ti. First person view (can rotate up, down, left, right, and go in that direction forwards/backwards) I'm gonna post it soon. And, hidden surface with grayscale is under development. email me for screenshots, etc. simonzack@gmail.com

     18 November 2007, 10:18 GMT

Re: Upcoming TI-89 Games
Ed Fry  Account Info
(Web Page)

Im Working on Punisher X-Treme for the Ti-89. It's the Sequel to the KCHS Punisher for the Ti-85. If you want to see it's progress, Go to my site and select the "Projects" Link

     17 August 1999, 23:39 GMT

Re: Re: Upcoming TI-89 Games
jooky13  Account Info
(Web Page)

This game is looking awsome and Their website was very informative and helpful. I'm looking forward to this game!

     27 November 1999, 05:32 GMT

Re: Re: Upcoming TI-89 Games
Ed Fry  Account Info
(Web Page)

To update the progress on this, the Punisher X-Treme project has been put on hold due to Unforseen Circumstances. What has occured however is that the Slayers Engine (The RPG Engine that Punisher X-treme was going to use) is still being developed for another Joint RPG Project with Nomad Software Called Legend of Landel.

You can see the Slayers Engine at work at My Web Site.

     7 October 2000, 05:41 GMT


Drag racing, n e one?
Mitchell Polifka  Account Info
(Web Page)

I know most of u out there in programming land are geeks, and won't care about what I have to say. I am not, however. I am into cars, especially imports, and I made a drag racing game in BASIC.
My dilemma is this: BASIC sux for programming! I have the prog broken into thousands of little subroutines, and still, my E.T counter runs at like 1/1000000000000000000th of real time. (by the way, I have NO idea what that number is). I need help! Can ANYONE teach me C or ASM for TI-89's? Also, if anyone wants to help me work on it, e-mail me or go to my website. Thanx in advance, and I pose a question that only true import lovers will have n e idea about: Got Rice?

     14 April 2002, 04:28 GMT

Re: Drag racing, n e one?
Mitchell Polifka  Account Info
(Web Page)

oops, this was supposed to be a new message, but I don't know how to do that. If the webmasters see this, could u delete this one, and put my other one (titled "drag racing, n e one?") as a seperate thing? Thanx

     14 April 2002, 04:35 GMT


Re: Re: Drag racing, n e one?
Michael Kruskal  Account Info

well if you know basic C shouldnt be much of a problem. if you have any questions I can answer just email me at moko8799@yahoo.com. TIGCC is a good compiler to use.

     8 November 2002, 04:57 GMT


Re: Re: Re: Drag racing, n e one?
Alex Willingham  Account Info

I use TIGCC too. It's the best out of any assembler/compilers I've seen (nothing else seems to run on my computer).
If you know BASIC (or TI-BASIC, preferably) than C should be no problem for you. I just started a few weeks ago, and can already do almost everything I can do in BASIC.

P.S. Is anyone insterested in a turn-based RPG for the TI-89 (written in C of course)? I'm working on one right now and so far have the battle system nearly complete. It's all graphical and has some really cool animations.
I'll keep you updated.

     25 October 2003, 18:51 GMT

Re: Re: Re: Re: Drag racing, n e one?
waluigi86 Account Info

I made an RPG in TI-89 BASIC. You cycle through menus, cast magic, cast summons, talk to NPCs, and even use a spleen to destroy the final boss. There is some animation of text images, but not much because it eats my batteries. I also made a zombie survival game where you kill as many zombies as possible and a primitive space shooter in TI-89 BASIC.

     19 May 2004, 01:54 GMT


Re: Re: Re: Re: Drag racing, n e one?
Num Account Info
(Web Page)

Question: I use TIGCC, and it's the best C/Asm compiler for the 68ks, but why hasn't anything like TIGCC developed for the Z80s?

     13 February 2006, 22:49 GMT


Re: Drag racing, n e one?
Nechtan Account Info

You should check out TIGCC. It is an excellent C/ASM compiler.

     6 October 2005, 19:16 GMT

Re: Upcoming TI-89 Games
Mr. Tee  Account Info

Hey...Im a nuub at an 89...as in, I previously had an 83, but I just got an 89...I know C++, so i really want to start programming in C. Where do I goto to get to that? Is it just in the normal program editor?

     17 March 2008, 20:44 GMT

Re: Upcoming TI-89 Games
ASHBAD_ALVIN  Account Info

Hello, I have a quick question.

I am making a game in C for the ti 89 using TIGCC and VirtualTI. It has grayscale in it, and seems to be working fine in that regard. But I'm using a ROM image from my friend's old Ti-89 (no broken) and I think it is HW1 or HW2.

I have been working on this game for a little while, and am thinking of buying a Ti-89 Titanium (what's the point of programming for a platform you don't own?) I believe the one I am going to get is probably gonna be HW4 (what I've heard is the newest hardware version) and was wondering simply this: do HW4 ti89 titaniums support NON-FLICKERY 4-level grayscale? I've heard they don't support 7-level, but I'm truly hoping I don't have to buy a crappy old HW1 from ebay to avoid the dreadful flicker.

So... does HW4 support it?

     6 September 2010, 23:46 GMT

Monster Seeds
Jeff Brazill  Account Info
(Web Page)

Monster Seeds for the TI-89. It is a spoof of Monster Rancher® for the PSX. It will have everything that the PSX game has. A new version of it will be released at my website in the next week or so, so go and check the site to see it its out and too see a full discription for the game.

     11 September 1999, 00:51 GMT

Re: Upcoming TI-89 Games
LodgepolePine

I am currently working on a Yahtzee game for the TI-89. I am writing it completely in 68k assembly language. So far, on 9-28-99, it will display the dice with different numbers but that is it. This is my first 68k program so I am learning as I go. I expect to have it realeased around November 99.

     29 September 1999, 02:59 GMT


Re: Re: Yahtzee
J Smith  Account Info

When is the expected release date? How far are you now? Email me, thanks.

     21 November 1999, 04:08 GMT

Re: Upcoming TI-89 Games
Kevin McCollum  Account Info
(Web Page)

I am currently working on a Zelda/FF7 type game but it will be way better. Your are going to be able to use combo spells to make an ulamate spell vs that ememy. There is a computer version of this game, that my friends are working on. Right now, sents I have not seen the whole game, I'm only working on the help menu. W/ the stats of each charactor. There are 9 main characters; good guys. and tons of enemys. By the way this will be writen in ASM coding. which Im am learning as i go. Sents I already know ASM coding for the 83 & 86 It shouldn't be that hard. right? If anyone would like to help me. Like make some sprites or something like that. I would apriciate it. I hope to have it done by End Summer 2000. Its that sweet. There will be beta versions too, don't worry.

     8 October 1999, 03:23 GMT

Re: Re: Upcoming TI-89 Games
Kevin McCollum  Account Info
(Web Page)

I am happy to say that i have finally desided to start working on the game today. Its going to be called: The Dead Army. I had to wait until my programing buddy, Scott was done w/ the computer version of the game, to see what it basicly looks like. goto http://maggots.8m.com for more details about the computer game and storyline. You can email me or AIM me for more details on the calculator version or computer version for that matter. I am also still working hard on my other program, Geometry 89 PLUS & porting it to the 92 and 92+, so its Im going to be online doing stuff along w/ writing my progs a lot. I hope for The Dead Army to be done by either the end of this school year *2000* or definately done by 2001, no if's and or buts about it. :) I started on the title screen today. :) I am also proud to announce that I am a new member of Programmers Anonymous as of 4/9/00. Out webpage is http://pa.ticalc.org

have a nice day,

Kevin McCollum
email: kevmccollum@yahoo.com
webpage: http://mccollum.8m.com
AIM SN: mccollum99

Maggot Software: http://maggots.8m.com
Programmers Anonymous: http://pa.ticalc.org

     13 April 2000, 04:52 GMT


Re: Re: Re: Upcoming TI-89 Games
Kevin McCollum  Account Info
(Web Page)

NEW FEATURES:
version 1.0 will be BASIC/ASM
version 2.0 will be ASM (no basic)

     26 April 2000, 20:32 GMT


Re: Re: Upcoming TI-89 Games
zorote  Account Info

Thank You

     12 September 2000, 10:03 GMT

Re: Upcoming TI-89 Games
adam chard  Account Info
(Web Page)

I am currently working on a RPG tenatively titled Dragon Tamer. It works like final fantasy tactics where you learn new abilities from points gained in battle. It'll have a story mode where you build your dragon, and a 2-player battle mode where you can fight a friends dragon with a link. Should be finished end of october to middle november.
Following that will (hopefully) be Final Fantasy Tactics 89!

     11 October 1999, 20:37 GMT

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