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Upcoming TI-86 Games

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Re: Upcoming TI-86 Games
DrewPRGMER  Account Info

I'm thinking of making a game similar to Drugwars and Pimpwars. It will be called Gangwars. If anybody is interested or wants to help develop the game contact me at andol99@prodigy.net

     16 October 1999, 23:51 GMT


Re: Re: Upcoming TI-86 Games
DrewPRGMER  Account Info

UPDATE ON GANGWARS...

I have decided that I do not know enough ASM to write Gangwars v. 1.0.......

I have started to write the game in basic...it's really slow but still a good game.

So far the game is all text :(
You can choose to play as Bloods or Crips
You then travel to West LA, East LA, or Southside LA
You can get into gang fights on 18th street, run from the cops, and drink 40's, and much much more!

If anyone is interested in converting the game from TI-86 basic to TI-86 assembly please e-mail me.

Thanks!

     17 October 1999, 18:23 GMT

Re: Re: Re: Upcoming TI-86 Games
Mike Daugherty  Account Info

Hey,
If anyone out there would like to help me make a program to help others(ammatures) make programs then E-mail me.

*Thanks alot*

     4 November 1999, 04:32 GMT


Re: Re: Re: Re: Upcoming TI-86 Games
josh FISHER  Account Info

Hey Mike,
I think your idea of making a program to help others program is great. If you would like to start making this I am availible asap, just email at cgotcha@mail.com and ill get back to you.
Josh Fisher

     29 November 1999, 03:26 GMT

Re: Re: Re: Re: Re: Upcoming TI-86 Games
Steven T. Account Info

If u two are makeing a game like that is it teaching to make basic or ASM if basic i could help but if ASM then I could be a tester or something I want in on this though I think its a great idea

     26 December 1999, 06:31 GMT


Re: Re: Re: Re: Re: Upcoming TI-86 Games
Max K.  Account Info

I know its been like a year since this was posted but im wondering did anything come out of that idea, if it was how to learn asm i would love to know about it if you could email me with details at me2k@cliffhanger.com i would realy apprecciate it you can also email me if its about basic.

     21 December 2000, 01:50 GMT


Re: Re: Re: Upcoming TI-86 Games
j w Account Info

They'll take it off www.ticalc.org if you post it on here because they have an obscene content policy.

     7 May 2003, 02:59 GMT

Re: Upcoming TI-86 Games
Jason Hawthorne  Account Info
(Web Page)

I have two current projects I am working on. The first is Oregon Trail for the TI-86 I can't beleive this hasn't been done yet. Anyway I am almost done with that, so expect it in just a little while. The second project is a game I call "The Mob" It is kinda like a two player drugwars except its the mob and its dealing beer during the prohibition ages. So far that is kind of going slowly because I think I is kinda dumb.

     20 October 1999, 05:27 GMT

Re: Re: Upcoming TI-86 Games
Disco_Stu  Account Info

Oregon Trail is cool! I remember playing it back in gradeschool on old apple floppy based pieces of shit. I used to have contests to see who could lose the most stuff by fording the really deep rivers. This game will be so cool. External levels would be kinda cool too. You could have Donner Party levels and stuff like that.

     27 November 1999, 08:30 GMT


Re: Re: Re: Upcoming TI-86 Games
Music Man  Account Info

Hey wouldn't a Floppy drive be an idea so my TI-86 can be a floppy based piece of shit like the Apple IIe? Then again the Apple would still be faster than mine.

     28 December 1999, 17:07 GMT


Re: Re: Re: Re: Upcoming TI-86 Games
bob bingerman
(Web Page)

actually, having a disk/card type drive in the 86 would be useful for extended memory...

     23 April 2001, 03:23 GMT

Re: Re: Upcoming TI-86 Games
j w Account Info

ticalc will take it off their site if you post it though.

     7 May 2003, 03:01 GMT


Re: Re: Upcoming TI-86 Games
nick s  Account Info

did you ever play number munchers?

     21 June 2003, 21:50 GMT


Re: Re: Re: Upcoming TI-86 Games
QuietStorm86  Account Info

Number munchers was a great game too! If anyone ever made it for the 86 then who would really play it? I would def. download oregon trial when it was completed so keep me informed.

- Q-Storm86 -

     21 July 2004, 21:35 GMT

Doom and games like it.
iNsAnE-EMT  Account Info

The Maze 3-D ray casting engine is great. I'm planning on using it to write a game that is the copy of doom off the computer, with full grey-scale and EVERYTHING. I am also planning to make my own game that is like doom, except u are a vampire and u have to hunt at night and sleep during the day, and not get killed bu hunters, yadda yadda yadda. I want to make both games with sound (MAYBE!!!) i am not sure how this will work and if the 86 has enough power to do it, but it's worth a try, correct??? but, i will need help...and probably lots of it. Soooo, if anyone wants to help me at all, or has any tips on integrating sound with this, and if the 86 can handle it, that would be great. Once again, Clem, u designed the 3-D raycasting engine, i am going to TRY to improve on it. Sooooo, anyone, email me at insanevampire@netzero.com if wanting to help me at all, any help appreciated, and mabe we can make it like movie credits at the end if we have enough room. It'll be a big game, but it will rock!!! - Aaron

     28 October 1999, 03:46 GMT


Re: Doom and games like it.
James abba shalaka Rubingh  Account Info
(Web Page)

No. The 86 doesn't have enough power to do this...
good luck trying to make a 3-d raycaster with enemies and a storyline all with sound haha. Sound alone takes a phenomonal amount of processor intensive code to suffice the minimum hrtz to make good "beeps" much less music.

     7 November 1999, 16:29 GMT


Re: Re: Doom and games like it.
Levi Lansing  Account Info
(Web Page)

Sound is very much possible for ANY game. But with a 3D ray caster running, the sounds would have to be in places that you do not need so much of the CPU (begining music, sounds at start, death, gun shots, etc) And if you don't believe me, look as the first Mario86! Although not 3d, if you don't read the documentation, you would never know there is sound in there all over!

     30 January 2000, 07:29 GMT

Vampires - A Text RPG Game!
jamesthe2  Account Info
(Web Page)

My game is a text RPG, hopefully it will get ported into ASM, so that it is smaller and a lot faster. It includes a 20-sided die attack, you get random HP, STR, ACC, WIS, DEX. Instead of using var's, I used the Matrix instead. This leaves a lot of free space. So far I have designed the Character Creator, 1/2 of the Attack Engine, 3/4 Main Engine. I still have a lot to add. Add there will possible be add-on adventure games. That will be it for now!

     12 November 1999, 17:31 GMT

Update
James Smith  Account Info
(Web Page)

I have added two new races or classes, which ever you want to call them! All three of them are here: Human, Elf, and a Vampyre Hunter! There are 12 enemys. Here is a list of some of them: Elf, Wizard, Vampire, Vampire Bat, Vampyre, Vampyre Master, and Ninja's. The attack engine is getting there, I don't know when it will be done. I am shoting for the middle of December. If not then, then the the middle of Januaray. Then hopefully I, myself, can port it into asm, that way it won't take up much memory. At this time the total memory is around 10K, which is a lot. I keep finding new routines to make it a lot smaller, take for example the CHARACTER CREATOR. I found a routine for loading and saving a lot better. Let's store it in a Matrix. It works prefectly. There are a couple of cheats goning to be programed into the game, but I am sure all the smart TIers out there will be able to cheat the second they get it onto they're calculator. You will have a first time setup program too. Hope you all enjoy! BTW, if you have any ideas or suggestions please reply to this or email me. I am enjoying making this for the TI community.

     19 November 1999, 18:03 GMT

Re: Vampires - A Text RPG Game!
Beavis Comeavis
(Web Page)

hey, you said you were going to convert your game to asm. Where do you get a converter? Any idea. All the ones i've seen cost a deal of money and only decompile exe files.

     15 December 1999, 03:34 GMT


Re: Vampires - A Text RPG Game!
j w Account Info

Matrixes are actually larger but it is more organized.

     7 May 2003, 03:04 GMT


Re: Re: Vampires - A Text RPG Game!
nick s  Account Info

he means that using variables in a math prog will not inter fer with this game

     21 June 2003, 21:53 GMT

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