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Upcoming TI-86 Games

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Cheat in Lotus
burntfuse  Account Info

I'm almost finished with a small program that will allow you to reach any level in Lotus Turbo Challenge. This will also be useful for people who don't use a shell with writeback (unless you like playing the Forest Course every single time....). The cheat code was simple-now I'm just creating the tiny GUI.

     18 August 2003, 14:49 GMT


Re: Cheat in Lotus
burntfuse  Account Info

Now uploaded as Lotus Cheat v1.0!

     22 August 2003, 23:25 GMT

Re: Upcoming Operation Neptune Clone
burntfuse  Account Info

I'm writing a clone of Operation Neptune in assembly. For those of you who don't know, Operation Neptune is a PC game where you guide a submarine through underwater caverns picking up pieces of a spacecraft that crashed in the ocean. It's a great game, except for the fact that it's supposed to be educational *sticks finger down throat*. I'm leaving out the math in the calculator version. Anyways, I've finished the title screen and ripped all the graphics for the first level, so it will probably be ready in a few months-slower than usual, but school started, so I can't spend all day in front of a computer writing code *sigh* :-/.

     26 August 2003, 02:53 GMT


Re: Re: Upcoming Operation Neptune Clone
burntfuse  Account Info

Now have 99% of all the graphics for the first level ripped from the game! Creating the gfx is fun-I can sit at the computer and listen to "Wanted Dead Or Alive" over and over......(I walk these streets...a loaded six-string on my back......). Anyone else here listen to Bon Jovi?

     1 September 2003, 03:06 GMT


Re: Re: Re: Upcoming Operation Neptune Clone
burntfuse  Account Info

All gfx done-now I'm having problems with getting the sub to move....could someone please help with debugging? I've gone through the whole thing with an emulator multiple times, but I can't figure out what's wrong.

     10 September 2003, 02:15 GMT

Re: Upcoming TI-86 Games
Brady R. Mayes  Account Info

I'm working on a modern-style battle RPG called "Robot War". Here, the player travels across the U.S. battling robots for EXP, GOLD and ALLOY. Between battles, the gamer can use a "Robot Builder" to allocate HP, EP, ATK, DFN, TYPE, CLASS, etc for new robots. The more ALLOY you've got, the more stats you can allocate each time.

The basic aim is for the gamer to use his imagination and experience to build an unbeatable team of battle bots; learning the best stat combinations, while dismantling and re-thinking designs that underperform.

The game is for TI-82, but I'm told that some TI-86 shells have emulators built-in, so I'm marketing it for both systems.

     1 November 2003, 01:17 GMT

Re: Re: Upcoming TI-86 Games
P-Boy  Account Info

Hey,
Does anyone have code(the stuff you input when you make a program) for any programs for a ti-86.A site with info or program code would be good too. Please E-Mail me if you have anything like this, it would be greatly appreciated.
IceSkater44@yahoo.com is my E-Mail adress.

Thanks for your help!

     10 November 2003, 02:25 GMT


Re: Re: Re: Upcoming TI-86 Games
loouman  Account Info

I have written a few programs for the ti-86 but mostly for engineering stuff. email me if you think i can help. I know the stuff can be tuff.

     21 December 2007, 05:26 GMT

Re: Re: Upcoming TI-86 Games
Brady R. Mayes  Account Info
(Web Page)

I'm proud to announce that the Robot War Players Guide is now on the web. Visit the Information Center to learn more about this ambitious project and discover advanced game strategies before the software is even released! Click on the link under my name to learn more about Robot War

     15 November 2003, 05:18 GMT


TI-86 Games help
Ziggy999  Account Info

this may sound stupid, but i was wondering how to get assembly programs to run on an 86, and if there are any shells i should get. a description of how to do all this on the calc would also be appreciated, as i'm used to 83+/84+, and i'm doing this for a friend. thanx a lot

     14 November 2004, 20:43 GMT


Re: TI-86 Games help
Brady R. Mayes  Account Info
(Web Page)

Wow! This place is a real hotbed for conversation; two posts per year! Heh heh. ;)

Well, to answer your question, I believe Rascall is the reigning shell at the moment. Not that you need one. That model's designed to let ASM progs run without a shells if I'm not mistaken.

     16 November 2004, 00:41 GMT


Re: Re: TI-86 Games help
Ziggy999  Account Info

thanx for the tip. i got the games to work, so i'm all set

     17 November 2004, 01:32 GMT
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