ticalc.org
Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Programming :: Upcoming Programs :: Upcoming TI-83 Games
Upcoming TI-83 Games

Post updates on your projects here, or give other authors your feedback on their works in progress.

When posting about an upcoming program of yours, please include a link to any relevant information (screen shots, etc.) in the URL field.

To have an entry removed, please Contact Us.

  Reply to this item

Re: Upcoming TI-83 Games
Spooked Account Info

I'm thinking about making a racing game for TI-83/83+ in which you can get damage and destroy parts of your car. You'll win money at the end of each level and buy better parts. It would be in basic b/c I don't know asm yet :^/

Any suggestions for it??

     13 September 2000, 02:21 GMT

Tank Wars in ASM
jon Account Info
(Web Page)

This game features similar gameplay to scorched earth, but it is NOT a clone.
Features (so far):
-scrolling!
-4 human players
-3 weapons
-graphical UI

Features (hopefully to come):
-true physics algorithm (already done in BASIC)
-simulated impacts
-MAYBE some artificial intelligence :P
-more to come

Jonathan Anderson

     26 September 2000, 06:12 GMT

Zelda 8bit for TI-83 is nearing completion
Durk Kingma  Account Info
(Web Page)

I'm busy writing Zelda for the ti-83, and it's nearing completion! I'm trying to make it very alike to the old 8bit NES Zelda. It has it's very own engine, written in Assembly. It supports right now:
- Scrolling between screens
- Enemy AI
- Main outside terrain and multiple levels
- fluid and breathtaking graphics

All Graphics are 8x8 sprites, which is better then the 12x12 sprites of the other ZELDA for ti-83.

I'm now working on:
- Bugfixing
- Bosses at the end of each level
- Bombs, Arrows, money, and more items

Please email suggestions to dedurk@hotmail.com or reply this message.

Thanks a lot,

Durk Kingma

     3 October 2000, 13:34 GMT


***** UPDATE *****
Durk Kingma  Account Info
(Web Page)

I have worked hard on everything and the game has been reduced in size a lot. It will have

- 10 levels with each 80 screens (working on engine)
- multiple monsters (i finished 3)
- multiple artificial intellegences (i finished 2)
- bosses (none yet)
- Magic!!! this is an important thing in this game
and you will be able to get exp, mp, hp,
upgrades, new weapons, etc.

Please email some suggestions to dedurk@hotmail.com

Bye

     11 November 2000, 10:15 GMT


***** ANOTHER UPDATE *****
Durk Kingma  Account Info
(Web Page)

Hi there!

I recently started working on the game again, and i'm proud of the results till now! Progress:

- Outside map / Levels engine: 100%
- Enemy engine/ai
- normal enemys: 100%
- throwing enemys: 0%
- Weapon engine
- normal weapons: 100%
- magic weapons : 0%
- Item engine : 90%
- bugfree : 100%

At the moment:
- 10 different enemys (bat, skeleton,
- 8 HUGE levels (each 10x10 screens)
- outside map (5x5 screens)
- 12 different weapons
- smooth gameplay

The game will be highly based on NES Zelda, but some things will be different, like the maps. There is still much to work on, but the game is well playable already. If you want to be a beta-tester or if you have suggestions, email: dedurk@hotmail.com. I will send you the most recent copy of the game if you want to help.

cya soon,
Durk Kingma

     17 August 2001, 12:39 GMT

Rampage
Eric Jackson  Account Info

I am making a game that is sooooo tight. It is Rampage, ya know w/ the 3 monsters who break the buildings. I hope to have the demo out soon. Any tips or ideas, send me an e-mail and reply on the site.
my e-mail is jacksonz@juno.com

     30 October 2000, 03:20 GMT


Re: Rampage
Eric Jackson  Account Info

Me again. I forgot to mention it will have 8 levels, and up to 40 pics! If I don't get any responce on this I just may quit working on it. I need some support, c'mon guys, work w/ me here

     4 November 2000, 05:14 GMT


Re: Re: Rampage
David Schwartz  Account Info

It would be awesome to have rampage on my calc, that was a great arcade game, hope you do it soon

     17 October 2001, 04:34 GMT

The Midnight Hacker
Derk Bell  Account Info
(Web Page)

I'm creating a game for the 83 called Midnight hacker.
It will be a game in wich you have to hack into computers over internet
It is written in BASIC, because I'm still learning ASM.
And because it is mostly text.
It will be finished soon...

Greetz,
Supernova

     31 October 2000, 12:52 GMT

Dragonball Z
Nick Johnston  Account Info
(Web Page)

I am making a well-paced Dragonball Z arcade game. I have a great idea for the engine which mirrors many SNES fighting games. You can do combos for kamehamehas and other attacks. I am only making the battle against Raditz to start out with, but I'll make changes for the Vegeta/Nappa battle, the Freeza battle, the Androids battle, and the Cell Game. Each game will allow you to use multiple characters to weaken him and the last will always be the strongest. It will have a life bar for your HP and an energy bar to take out energy attacks on. You can attack on the ground or air and you can power up to increase your energy. Just like normal, any Saiyan seriously injured (5% or less life) his attack and energy bar will double to show that Saiyans get stronger from a mortal wound. The one with Raditz has a different twist. If you want to, you
can hold Raditz and then control Piccolo to finish them off like in the movie. This engine will be versatile and I will probably release it.

     5 November 2000, 17:34 GMT

Re: Dragonball Z
fiirroo

cool I love dragonball
and I hope this game is good

     26 January 2001, 12:49 GMT


Re: Dragonball Z
bas gr  Account Info

im working on a dragonballz fighting game somewhat like hyper dimension on the snes
i will have soon a demo out.

     24 September 2001, 12:28 GMT

Baldur's Gate 83
Porcufine  Account Info

I am currently beginning work on Baldur's Gate for the TI-83, programmed in ASM of course, with planned ports to the 83+ and, later, to the 89. Each chapter (the game has seven chapters) will have its own ~20k program.
Because of the problems associated with isometric views on such a small screen, the game will be top-down. It will be based on, as the original is, AD&D 3 rules. I hope to preserve as much of the original Baldur's Gate as possible, while eliminating many of the minor sub-quests to save space.
I plan to release demos as early as May (I'm just now starting it) and be entirely done by next year. It would be done faster except that I've got a ton of schoolwork. Comments and suggestions would be much appreciated.

     22 November 2000, 21:00 GMT

A new upcoming RPG
Alexander Hansson  Account Info

I'm making a RPG game for the TI-83 ASM. It will run under Ashell and take up nearly all memory on your calc. But it's definitely worth it! The graphics are Zelda like but the battle is turn based like FF. Please e-mail me with feedback and comments. Help is also needed, if anyone know ti-83 asm please mail me. Look out for a demo soon...

     28 November 2000, 13:26 GMT

AWS/AWC and AEWS
Phantom Stranger  Account Info
(Web Page)

Hey people, PhantomStranger222 is my name and programming on calculators and computers is my game. My friend Heavy E and I started programming on calculators in 8th grade, (TI83 only). Heavy E is a huge wrestling fan and I used to be, so we were going to make a game about wrestling, he started EWS (Eric's Wrestling Simulator) and I started AWS (Alex's Wrestling Simulator). Eric quit working on his after a while, and I finally finished mine (about 2 years ago), I never had a graph link to put it on computer. However there are only 2 wrestlers and not much happens in this text based brawler. We began working on AEWS 2.0 the original AEWS went down the toliet when we got mad and accidentally deleted it. AEWS 2.0 has 6 wrestlers (not enough mem to have more) and it is a really fun game, however HOW DO YOU STORE TEXT AS A VARIABLE??? Please email me at PhantomStranger222@yahoo.com if you know how (please say text as variable or something in the comment box, I will probably delete it if I don't recognize the email address.) AWC is going to be posted at www.aewszone.homestead.com and at www.geocities.com/aews222 . We run both of these sites and they are both official. However, my hatred for geocities, tends to keep us using homestead over geocities now a days. Please download AWS/AWC (AWS is the name of a horrible Q-Basic wrestling simulator so AWC <Alex's Wrestling Championship>is the new name. AEWS 2.0 is also going to be made on computer (q-basic) in a WCW game and WWF game (maybe even Hardcore ECW/FMW/IWA/BJW game. I will shut up now. Please the "save text as variable" if you know. phantomstranger222@yahoo.com

www.aewszone.homestead.com
www.geocities.com/aews222

     9 December 2000, 23:29 GMT

Re: Upcoming TI-83 Games
Enoch Boateng  Account Info
(Web Page)

i was playing a fighting game during a lecture and i soon came to realize that it was quite boring. it only had one fire move, and a handful attacks. thats when I got the idea to make a fighting game, but this game is different than your typical fighting game. it has a RGP effect. in my game, you start out at a certain fighting level, it builds up as you fight. You'll learn more moves and become stronger. Im close to realeasing the Demo. but I ran into a problem, i only know how to 16-bit registers so thats what holds your exp, however, if your goes higher than 65535, the program will crash. can any body help me come up with a way to store high values. Possibly with the floating point operator?

     10 December 2000, 01:11 GMT


Re: Re: Upcoming TI-83 Games
Enoch Boateng  Account Info
(Web Page)

sorry but the website link is wrong, this is the correct link. remember, the site is still underdevelopment.

     10 December 2000, 02:09 GMT

Sequel To Monday
saggitar710  Account Info
(Web Page)

Alright. If you have never played my massive text game called "Monday", you probably won't care what I have to say. BUT, if you have played it, you probably want a sequel, which is certainly in the works. Expect new features. It will be fun.

Oh yea, and if you haven't played Monday, please download it and give it a try. Just search for it on this site. Enter "monday" in the search box. It *should* be the second file found (under monday night nitro).

Okay. Thanks for listening.

     18 December 2000, 02:47 GMT


Re: Sequel To Monday
Tempest_Stormwind

This idea will rock! I've only played Monday on the VTI emu (since all my calc's space is currently up with the idea below), but I love the game! Let us know when it's finished!

     22 December 2000, 04:35 GMT

DBZ
BRYANT
(Web Page)

i have been working on Dragon Ball Z for the TI-83 in basic and all i have is the title screen done and i am working on the game itself. if any one wants to help me out with the game or have any good pics please E-MAIL me.

t083979@yahoo.com

     21 December 2000, 00:50 GMT

DBZ
BRYANT
(Web Page)

i have been working on Dragon Ball Z for the TI-83 in basic and all i have is the title screen done and i am working on the game itself. if any one wants to help me out with the game or have any good pics please E-MAIL me.

t083979@yahoo.com

     21 December 2000, 23:36 GMT

1  2  3  4  5  6  7  8  9  10  

You can change the number of comments per page in Account Preferences.

  Copyright © 1996-2012, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer