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Upcoming TI-83 Games

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QUAKE: unlimited multiplayer
rico santo  Account Info
(Web Page)

I´m making a quake, only for multiplayer, wich principal feature will be the fact that you can connect infinit calculators. how? with a cable i will release at the same time.

     26 December 1999, 01:30 GMT

Re: QUAKE: unlimited multiplayer
rico santo  Account Info

I'm soory, i forgot to tell:
-full 3d
-3d bots (a kind of a cilinder one arm, a square the body and a sphere the head...)
-straff
-aiming (not only shoot)

and maybe some textures.

any more idea?

     27 December 1999, 00:40 GMT


Re: QUAKE: unlimited multiplayer
Luuk van Venrooij  Account Info

My english will not be so good because I am from holland. I am also working on a 3d shooter called UNREAL. I am using my own 3d engine that I have created. This engine has some great stuff:
-Textures
-Lookarroundmode
-Good speed.

It will be soon available on The TI-files.

UNREAL will be a single player with 10 levels.
It will have the same stuff as my engine and lots more:
-Textures
-Lookarroundmode
-Good speed.
-keys to open doors
-3 weapens
-enemys
etc

     2 July 2000, 12:17 GMT

Re: Re: QUAKE: unlimited multiplayer
fiirroo

he gozer
ik ben bas ook van holland
ik wil je wat vragen
Namelijk hoe zet je een spel op internet.
ik heb zelf een spel gemaakt: PLAYMATE
--> Soort tamacochi(?) met een vrouw.

Het spel werkt goed en ik heb alle fouten er al uitgehaald.
alvast bedankt.......bas
sblaurens@hotmail.com


     26 January 2001, 12:43 GMT


Re: Re: QUAKE: unlimited multiplayer
KermMartian  Account Info
(Web Page)

I am also working on an UnreaL TOurnaMent clone. Version 1.10 beta has been released by clicking ^^ABOVE^^, and it uses the ReaL3D engine. Awesome graphics, only 4kb, levels a mere 1kb each. So far one enemy and four levels, look for the next twenty levels in the Final Version v2.0. A must download!! ((^^^ABOVE^^^)) Check out upcoming programs at www.cemetech.homestead.com

     18 May 2002, 17:25 GMT

Who Wants to Be a Millionaire?
C_r_a_s_h  Account Info

Hey everyone.
I am working on the TI-83 version of the popular TV show, "Who Wants to Be a Millionaire?".
I am in desperate need of questions and answers, and if anyone wants to contribute to the actual coding of the question bank, that would be a big help.
The BETA version is out, just to see if anyone is interested and if the layout of the main game should be changed.
Future versions will include lifelines and more importantly, question banks.
Please let me know what you think and if you have potential questions.
A list of contributors will be implemented in the game.
Thanks.

     30 December 1999, 17:42 GMT

Word Yahtzee
C_r_a_s_h  Account Info

Hey everybody.
Work on the recently released BETA version of "Word Yahtzee" is progressing.
I am messing with the display a little and changing some rules.
The game runs a little slow right now, and I am working on fixing that as well.
Any and all comments/suggestions would be a big help.
Thanks a lot.

     30 December 1999, 17:44 GMT


Re: Word Yahtzee
Kaivan Khoshroo  Account Info
(Web Page)

good, I cant wait!

     30 December 1999, 23:20 GMT

DBZ
BRYANT

I am making a 83 version of DBZ and need some graphics so if any one can please E-Mail me.

bryantja2@home.com

     1 January 2000, 00:53 GMT

Re: DBZ
bas gr  Account Info

im also making a DBZ game for ION
its a fighting game like hyper dimension for the snes

     24 September 2001, 12:19 GMT


Re: DBZ
draconis83 draconis83

What kind of game is it ? (Fight, FFX like, ...?)

     3 June 2002, 15:05 GMT

Re: Upcoming TI-83 Games
Jim Outland  Account Info
(Web Page)

I have a group that creates TI-83 games
this group is called Desert Eagle Software and we are located at
http://matrix.crosswinds.net/~n64sucks/
please visit and check on The DemonBlade series

     7 January 2000, 23:19 GMT

Date 7.0
U_Industries Account Info

I'm developing a customized Dating program/game for the TI-83, it can obviously work on the TI-83+. It involves you and a date. You take her out for a night on the town, show her a good time, and you'll get lucky in the end. It's totally Graphical, the previously unreleased versons where text. I thought of it last year in study hall, so I whipped out by 83 and started. It was basically waste at first, I had orginally programmed it on the TI-80, that consumed all the RAM, separated in 17 prgms. So I bought an 83 and continued in the Graph Link software. I'll put in the URL when the site is finished. If you want, you can give me game ideas, suggestions and other things by e-mailing me. (hack_666@hotmail.com)

     9 January 2000, 09:22 GMT

Pacman
Nuven  Account Info
(Web Page)

Yup, you heard me right! I just started it about a week ago so it's in very early stages. It's going to be for the TI-83 and written in total assembly. Suggestions are always appreciated.

     24 January 2000, 16:33 GMT

Re: Upcoming TI-83 Games
Hamster1000
(Web Page)

I create games for the TI-83 calculator in BASIC and I am currently trying to learn assembly.
I am the author of both Bryant's Quest Gold Edition and Bryant's Random Maze Generator. Both of which you can download at my website in the URL field above. I am currently working on a game I think I will call Bryant's Hong Kong: Triads. It'll be a text-based TI-83 BASIC game. But it won't be boring like most (not all) text games because it'll have location based damage, modeling the damage on 7 parts of your and your enemy's bodies and your mental state. Also I plan to include 7 weapons each with at least 2 different types of attacks, AP rounds or JHP rounds for pistol, punching or kicking for unarmed, etc. It should be a pretty interesting game. Since its text I'll be able to concentrate on a good story too. I haven't really started making this game yet but I have the algorithm mostly done and I have the storyline mostly mapped out. If anyone has any good ideas to make text games more interesting please email me!

     31 January 2000, 21:33 GMT


Re: Re: Upcoming TI-83 Games
Hamster1000
(Web Page)

Well, I have discovered the incredible joy and freedom that comes from Assembly programming. As such, I will no longer make TI-BASIC games and this game is scrapped.

     30 March 2000, 02:05 GMT

Re: Upcoming TI-83 Games
Bloodomen Account Info

My company and I have made several games, which we are putting on a separate website, two of these are based on Legacy of Kain: Soul Reaver (sort of) and are part of a long string of "episodes."

     21 February 2000, 03:00 GMT

Assembly RPG
Kerey Roper  Account Info
(Web Page)

I am currently working on a huge, multiple part RPG in assembly. It features 3 party members who come and go at different points in the game, a graphical interface, classes, skills, and an emmersive storyline.

See my website for more information.
http//members.xoom.com/k_roper/

     27 March 2000, 02:44 GMT


Re: Assembly RPG
milesh99  Account Info
(Web Page)

Hey if ya like RPG,s why dont ya come help me and my team put togeather Diablo 2 for 83 asm. Enyone else is welcome to. Go to my webpage when its up...

     2 July 2000, 03:32 GMT

Re: Upcoming TI-83 Games
Smallguy119 Account Info
(Web Page)

This post is huge, so bear with me please....
-------------ZION------------
Zion will be a HUGE game, centered around the multi-player aspect of it. The Multiplayer can (will) be real time, or turn based, depending on what the players choose. It will come with a random map generator (temparary unless otherwise specified) for the players to go on, along with a normal map editor. The maps themselve will be about 10x the normal screen size, and will have water, roads, cliffs, and a source for money.

The Single player aspect is almost better. It will feature huge levels, with around 10 per side! The maxtrix and lists the game will use will be built into it, loaded into a list when the level is played, and deleted as soon as the level is left to save ever valuable space. It will include full mission breifings, a 2 minute intro to the game (about 750 mem....beleive it), and several endings.

Up to 20 (maybe over) save game slots will be available for both multi and single player games.

I expect this to be done Fall of 2000 at the latest...

---------3DGE--------------
Short for 3D Graphics Engine, this could be used for short, 3D images in games, like flying in from a overhead view, or mission breifings. What it does is after a image is made with the editor, it is saved into a Maxtrix, which converts that info into several things, like X,Y axis, Zoom level viewed at, and angle viewed at. This program would take up huge amounnts of memory due to the Maxtrix sizes and camera view scripts.

Tentatively schedulaed for Mid-Summer of 2000

-------UNNAMED------
This RPG would be a full worlds, based on the ZION engine for maps and scripts. At my best guess, it will be a mediocre sized program, since the Matrixs' would be created,modifyed, and deleted in program. It would be a slightly futuristic setting, where 1/3 of the population has been blown away by Atomic warfare, and you struggle against all the mutations of the world to reach.....somewhere.....

Schedualed for realease in Summer of 2000


I also have several other projects coming soon as well that I will post about here, such as Math progs, Science, and many other things as well as summer rolls along

Smallsville Productions
www.crosswinds.net/~TIgames/

Smallguy119

     2 April 2000, 01:16 GMT

Re: Upcoming TI-83 Games
Smallguy119 Account Info
(Web Page)

I just got the site up, and hope to have full previews of the games I'm making right now. I am hiring as well

     2 April 2000, 02:50 GMT

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