Re: TI-H: Networking


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Re: TI-H: Networking




Oh. I thought you were talking about using the Quake software itself...I
suppose you could route it through linux somehow. That's not my forte,
though :)

-Gabe

-----Original Message-----
From: SHIVANJJS@aol.com <SHIVANJJS@aol.com>
To: ti-hardware@lists.ticalc.org <ti-hardware@lists.ticalc.org>
Date: Sunday, September 27, 1998 11:52 AM
Subject: Re: TI-H: Networking


>
>In a message dated 9/27/98 3:45:45 PM !!!First Boot!!!,
gabeman@earthling.net
>writes:
>
>> Not when you have 2 modems/phone lines. If he is player A, and player B
>>  calls and connects with one of his modems, and player C connects with
his
>>  other modem, then he could act as a "server" and broadcast down both
lines.
>>  But I don't know if Quake supports that. Think of a multi-line BBS.
>>
>>  -Gabe
>>  -----Original Message-----
>>  From: Brian Watson <pilotcar@iserv.net>
>>  To: ti-hardware@lists.ticalc.org <ti-hardware@lists.ticalc.org>
>>  Date: Saturday, September 26, 1998 2:51 PM
>>  Subject: Re: TI-H: Networking
>>
>>
>>  >
>>  >SHIVANJJS@aol.com (SHIVANJJS@aol.com) wrote:
>>  >
>>  >>i have 2 modems and 2 phone lines, running windows 95, can i have 2
>people
>>  >>call me up and create a network, play 3 player quake without the
Internet
>>  >
>>  >Unless you can find some way to do this with 3-way calling it's not
>>  >possible.  Think about it for a moment.  With a direct connection the
>>  >person calls you with their computer and you answer, or vice versa.
It's
>>  >just like caling someone and talking to them on the phone.  Normally
when
>>  >someone calls you and you answer another person cannot call in and talk
>>  >at the same time with the other two people.
>>  >
>>  >--Brian
>my idea was the 2 other players call you and create a netowork(ipx, tcp/ip)
by
>using windows 95, 98, NT, Linux, it would appear transparent ot the games
>
>-JJS
>