Re: TI-H: Why expander? Why compress? Use a FDD!


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Re: TI-H: Why expander? Why compress? Use a FDD!




>    Hello. We all want more mem for our calcs. But why
>should we use mem chips that have limited capacity? If we
>were to interface a 3.5" disk drive, we could carry around
>DISKS of games, and at ~6K each, that is over 225 games! If
>we could compress, that would be even more. How do you get
>games on it? You could send them to your calc (a few at a
>time) and then to it like a normal expander, or send them
>all at once by your comp's disk drive. If we made our own
>format then both PCs and Macs could make and share the
>games. Also, if you opt, you could buy a LS-120 drive to
>hold about 20,000 6k games! RPGs could have two parts, the
>game that goes on your calc and the data on the disk. That
>could be up to 120mb of graphics, text, etc.
This would be pretty cool, but it would have to have a pretty smart 
controller so the calc driver wouldn't need to be too complicated.  As 
far as disc format, just use standard DOS format..  this way, effort 
doesn't have to be wasted on it.  Mac's can read and write DOS floppys 
just fine... it's the other way that doesn't work so well.  Also, has 
anyone thought about making a device that simulates another calculator so 
transfers could be done without additional drivers?  This would be 
slightly more complicated, but would allow the calc to be restored even 
if it needs a hard reset.



Dennis

Maintainer of the TI-8x Emulation Project:
http://members.aol.com/smiley0242