[TIB] Re: Overhead RPGs, Round Two


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[TIB] Re: Overhead RPGs, Round Two



Because you can't run a text file to see if it works correctly or not.

(shrugs)

----- Original Message -----
From: "Nick Peaden" <Nitrocloud@earthlink.net>
To: <ti-basic@lists.ticalc.org>
Sent: Saturday, July 12, 2003 9:12 PM
Subject: [TIB] Re: Overhead RPGs, Round Two


> Why not use a text file to for an IDE?
> ----- Original Message -----
> From: "Eric Peterson" <FreeZeR147@charter.net>
> To: <ti-basic@lists.ticalc.org>
> Sent: Saturday, July 12, 2003 11:06 AM
> Subject: [TIB] Overhead RPGs, Round Two
>
>
> > So then.  If someone (coughmecough) were to write an expandable game
> engine
> > for an overhead RPG, what would you expect to be in it as far as
features
> > go?  I've written a couple of engines (the first one absolutely sucked,
> and
> > the second one was fast but looked like it was made of Lincoln Logs)
that
> > weren't entirely great, but I have more than my fair share of lofty
hopes
> > for the third round of this.
> >
> > So...features anyone?  Just looking to bring something fun to do to the
> > general public.
> >
> > (And a sidenote to anyone and everyone: if you're working on a LONG
> Ti-BASIC
> > project, use VTi as a sort of IDE.  Being able to type with blazing
speed
> on
> > your keyboard is the best developer's tool yet.)
> >
> >
>
>




References: