[TIB] Re: Overhead RPGs, Round Two


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[TIB] Re: Overhead RPGs, Round Two



Why not use a text file to for an IDE?
----- Original Message ----- 
From: "Eric Peterson" <FreeZeR147@charter.net>
To: <ti-basic@lists.ticalc.org>
Sent: Saturday, July 12, 2003 11:06 AM
Subject: [TIB] Overhead RPGs, Round Two


> So then.  If someone (coughmecough) were to write an expandable game
engine
> for an overhead RPG, what would you expect to be in it as far as features
> go?  I've written a couple of engines (the first one absolutely sucked,
and
> the second one was fast but looked like it was made of Lincoln Logs) that
> weren't entirely great, but I have more than my fair share of lofty hopes
> for the third round of this.
>
> So...features anyone?  Just looking to bring something fun to do to the
> general public.
>
> (And a sidenote to anyone and everyone: if you're working on a LONG
Ti-BASIC
> project, use VTi as a sort of IDE.  Being able to type with blazing speed
on
> your keyboard is the best developer's tool yet.)
>
>




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