[TIB] Re: Basic RPG


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[TIB] Re: Basic RPG




On Sun, 27 Apr 2003, MyOwnLittlWorld@aol.com wrote:
>
> I can't say that I really much read the forums anymore, much less actually
> have the time to program (with school and all), but here in Ohio, there's one
> big project going on (big meaning that it takes more ram memory than the
> calculator is capable of holding)...  An 83+ Basic RPG...  (in first person!)
>  I've got the source code (it's about 20 pages long, and that's just the
> engine...), but I don't think that it'll ever be finished...  Primarily two
> problems, those being the calc's memory limitations (I exceed the 24k by an
> amazing amount), and the fact that I don't have the time.  With the engine
> finished though, all I need to do is come up with the story line, pictures,
> and program it in.  I'm too lazy to make a good storyline too.

I'm a good TI-83 Basic optimizer, and from what little I've seen of your
RPG programs (from what's in NALL.8XG) I don't think you've been trying
at all to optimize your code.  If you send me a TI-83 version, I'll try
to shrink it to 20K; but my GraphLink 83+ program editor is messed up, so
I wouldn't try to decipher the 83+ code.
  Good RPG engines don't *have* to be gigantic, either.  For inspiration,
you might check out my "TI-Rogue" game on ticalc.org (rogue.zip in the
83 Basic Games section).  It's only about 6000 bytes, although it sounds
like yours is more ambitious.

-Arthur