[TIB] Re: games


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[TIB] Re: games




i'm gonna reply to both of these at once.  first of all, wow.  that is way more
complicated stuff than i have used.  but i can learn.  first of all, you really
need to show me how to do this.  i understand what you said, but i have no way
to even possibly fathom how to do it.

first, how would i make  library thingy to hold my sprites, how do i make the
sprites, and how doi use them.

secondly,the exact same questions but with bitmaps and matrix stuff.

thank you for your patience, i know teaching a newb is often very stressful.

zach



Matthew Waters wrote:

>
>
>      The idea of a realtime battle system in BASIC was just a joke. Even if
> you could implement it, it would be slower than molasses oozing down a 45
> degree incline. Don't even try it, unless you plan on making some z80 ASM
> components to the game.
>
>      As for sprites, they are merely animated graphics that can be moved (as
> opposed to tiles on a map and such). As for making maps with a matrix,
> createbitmaps (also matrices) to use as tiles, then assign a positive
> integervalue to each tile, and put those values into wherever you want them
> in the matrix.
>
>      As for your last question, I believe that will work on any TI model
> graphing calculator.
>
>     <stupidjoke> BTW, did anyone notice that the AMS operating system for
> the68k calcs is an anagram for ASM?</stupidjoke>

Mike Hogsett wrote:

> A sprite is a small graphic image which is generally used for game
> objects (such as paddle, ball, and bricks in breakout).  In a game
> graphics library there would ( or should ) be library functions for
> placing sprites into a graphics buffer ( either the screen itself, or
> an offscreen buffer ).  Often these sprites constist of two images.
> One is the image itself (often multiple bitplanes for a color image) ,
> and the other image is a mask (a single bit plane).  The mask controls
> which pixels of the image are actually drawn.  Also the masks may be
> used for a collision detection function.
>
> The most frequently seen sprite is the mouse pointer.
>
>  - Mike
>






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