[TIB] Re: asm on the ti-83


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[TIB] Re: asm on the ti-83




thanks.

yeah, sorry, i know this was the wrong thread.  i do have some BASIC questions
also.  i'm trying to make a game where this little man walks around.  i have the
getkey function working great (meaning he walks around in all directions)  but how
do i keep it from going through walls?  would i have to do something like this:


text(X,Y,"(*)       //(*) is my little man...
text(X+5,Y,"___________"    //the ___ are spaces, this deletes the little mans trail

Getkey->G
. . . . . . .         //this is all of the getkey crap, no need to show it
if X<5 OR X>58  //X being the sides of the wall one on each side
then
X+0 -> X          //which makes it not move...right?


would that be exceptable?  but then i have a problem, the text( that covers up the
trail also covers up the wall.  any ideas to fix that??

zach