Re: TIB: Saveing a game using Lists


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Re: TIB: Saveing a game using Lists




or a mat, 8*x elements

At 05:11 PM 1/30/00 -0500, you wrote:

>Ah, but you would still have to have different names to differentiate between
>the different slots.
>
>Eric Tollefson
>Cmdr ERT01@aol.com
>
>In a message dated 1/30/2000 5:09:52 PM Eastern Standard Time,
>kormoc@netzero.net writes:
>
><< Subj:     Re: TIB: Saveing a game using Lists
>  Date:  1/30/2000 5:09:52 PM Eastern Standard Time
>  From:  kormoc@netzero.net (Rob Smith)
>  Sender:    owner-ti-basic@lists.ticalc.org
>  Reply-to:  ti-basic@lists.ticalc.org
>  To:    ti-basic@lists.ticalc.org
>
>
>  make the list have 8 slots in it and the first is the slot name
>  At 05:05 PM 1/30/00 -0500, you wrote:
>
>  >You could have a menu that allows the user to choose between a certain
>number
>  >or character slots, each with their own list.  Here's some code that should
>  >do the trick:
>  >
>  >Menu("CHOOSE SLOT","CHARACTER 1",1,"CHARACTER 2",2,"CHARACTER
>3",3,"CHARACTER
>  >4",4,"CHARACTER 5",5,"CHARACTER 6",6,"CHARACTER 7",7)
>  >Lbl 1
>  >LSAVE /store/ LSAVE1
>  >Goto 8
>  >Lbl 2
>  >LSAVE /store/ LSAVE2
>  >Goto 8
>  >Lbl 3
>  >LSAVE /store/ LSAVE3
>  >Goto 8
>  >Lbl 4
>  >LSAVE /store/ LSAVE4
>  >Goto 8
>  >Lbl 5
>  >LSAVE /store/ LSAVE5
>  >Goto 8
>  >Lbl 6
>  >LSAVE /store/ LSAVE6
>  >Goto 8
>  >Lbl 7
>  >LSAVE /store/ LSAVE7
>  >Goto 8
>  >Lbl 8
>  >
>  >Just store the stats in LSAVE before you run that section.
>  >
>  >Eric Tollefson
>  >Cmdr ERT01@aol.com
>
>
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>  Date: Sun, 30 Jan 2000 17:09:46 -0500
>  To: ti-basic@lists.ticalc.org
>  From: Rob Smith <kormoc@netzero.net>
>  Subject: Re: TIB: Saveing a game using Lists
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>   >>


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