TIB: Re: RE: Re: RE: Graphics for RPG


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TIB: Re: RE: Re: RE: Graphics for RPG




Actually I would know that, because I've seen numerous mistakes that
couldn't have happened if the files were tested.

Bryan

----- Original Message -----
From: Nathan Haines <nhaines@ticalc.org>
To: <ti-basic@lists.ticalc.org>
Sent: Monday, November 15, 1999 1:34 PM
Subject: TIB: RE: Re: RE: Graphics for RPG


>
> Bah.  You wouldn't know that anyhow.  :)  But we've been over this.  Fact
> is, our programs are tested, and it's not a fun job.  But that wasn't the
> point at all.  The point was that users need to email
> <filearchive@ticalc.org> if they want screenshots, and also that I'll
handle
> a couple of requests myself.
>
> BTW--that doesn't necessarily mean animated screenshots.  I like that Risk
> game (just gave it a quick glance but I'll look at it during work), but I
> doubt it'd be a good animated GIF, hehe.  It'll get multiple static
> screenshots.
>
> --
> Nathan Haines <nhaines@ticalc.org>
>    Help Mail, FAQ, Other Sites Manager, and News Editor
>    the ticalc.org project - http://www.ticalc.org/
>
> > -----Original Message-----
> > From: owner-ti-basic@lists.ticalc.org
> > [mailto:owner-ti-basic@lists.ticalc.org]On Behalf Of Bryan Rabeler
> > Sent: Sunday, November 14, 1999 5:25 PM
> > To: ti-basic@lists.ticalc.org
> > Subject: TIB: Re: RE: Graphics for RPG
> >
> >
> >
> > But you don't test them...
> >
> > Bryan
> >
> > ----- Original Message -----
> > From: Nathan Haines <nhaines@ticalc.org>
> > To: <ti-basic@lists.ticalc.org>
> > Sent: Sunday, November 14, 1999 3:47 PM
> > Subject: TIB: RE: Graphics for RPG
> >
> >
> > >
> > > It's because we are being flooded with tons and tons of
> > programs each day,
> > > and it actually takes longer than you might hope to test them (ugh, I
> > > shudder at the thought!)  Let's just say I hate testing programs, so
I'm
> > > glad I'm not doing filearchives.  :)  I'm going to take a look at your
> > game
> > > now, which BTW, has already been added.
> > >
> > > --
> > > Nathan Haines <nhaines@ticalc.org>
> > >    Help Mail, FAQ, Other Sites Manager, and News Editor
> > >    the ticalc.org project - http://www.ticalc.org/
> > >
> > > > -----Original Message-----
> > > > From: owner-ti-basic@lists.ticalc.org
> > > > [mailto:owner-ti-basic@lists.ticalc.org]On Behalf Of
KeysDezes@aol.com
> > > > Sent: Saturday, November 13, 1999 9:45 AM
> > > > To: ti-basic@lists.ticalc.org
> > > > Subject: TIB: Graphics for RPG
> > > >
> > > >
> > > >
> > > > I've been working on a rather nice top-view scrolling RPG with an
> > > > editor for
> > > > the 89, but I have one small problem; My graphics are really bad!
> > > >  I think
> > > > the only good graphics I ever made were for my really nice Risk
> > > > game (Which
> > > > ticalc is certainly taking their sweet time in posting.  Let me
> > > > know if you
> > > > have any idea why.), and those were large graphics.  What I need
> > > > are small
> > > > sprites (preferably 8 X 8, but I could go as high as 12 X 12) of
> > > > pretty much
> > > > everything you would find in an RPG.  All sorts of terrains,
> > > > buildings and
> > > > cities (multiple sprites), objects (like chests and weapons),
> > > > enemies, and a
> > > > hero (from front, back, and both sides).  Of course, you would
> > > > get your name
> > > > in the credits and so on.  It's a Programmers Anonymous
> > > > production, for those
> > > > of you who care or even know what Programmers Anonymous is.
> > Thank you.
> > > >
> > > > PS  I know you doubt it, but I did manage to get the scrolling
> > reasonably
> > > > smooth.
> > > >
> > >
> > >
> > >
> >
> >
>
>
>



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