Re: TIB: BFS Final game


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Re: TIB: BFS Final game




In a message dated 1/25/99 8:43:55 PM Eastern Standard Time, jody1@alaska.net
writes:

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the random generator is a good idea, and definitly feasable, but i am making
an rpg so i think the levels should be planned.  I will try using the graph
screen, i think i can get rid of the matrix witout making it random and i can
either get rid of the lists, or at least make them shorter	 


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