TIB:83 BFS news


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TIB:83 BFS news




	Hello to all from Big Fat Software, new news on the front lines of our idea
board;  Make a " Symbol based game".   For those who are now confused keep
reading, I will explain.   Are you tired of having an X, O , or other
charachter  represent mario or donkeykong  on the screen...?  Well our idea
board says goodbye to that, and hello to a new way of gaming.  Most of you
know this, but ill say it anyway,  The 83 screen is 8 segments tall and 16
segments wide.  Now games up to now have relied on the premade charichters to
represent charactures in the game.  But now BFS has come up with a way to keep
the screen segments the same so you wont have to worry about changing over
your original programming into a new screen size, and add real charactures in
place of O and X.  Imagine, an actual mario jumping about on your screen,
instead of that o so intertaining O.  Now your probably saying yeah great,
thier idea board came up with this great idea but are they in la la land, can
it even be done??  The Best part is YES!!! our programming resources board
says it is possible!!   Now, you say great so we now have a real looking mario
for the 83.  But wait, this is where you come in,  we arent designing a game,
we are designing a game production application, where you choose the
charicther and you design the level, and you decide what kind of game it
is!!!!!!   PLEASE THIS IS IMPORTANT!!!!!!
LET US KNOW WHAT YOU THINK OF THIS IDEA!!!!!!!!!!!!!!!!!!!!	
it is a big undertaking and we are willing to do it as our final program, but
not if you dont want it.   
IF YOU HAVE ANY QUESTIONS OR ARE CONFUSED ABOUT ANY PART OF THIS LETTER PLEASE
ASK!!!!  WE NEED YOUR RESPONCES!!
There is an early beta version of this program that has already been designed,
but we want to know if you want it before we dive into the heavy stuff. so
PLEASE TELL US IF YOU WANT IT!!!!!!!!!!!!!!!!!!!!!!!!
		Sincerely,	
			Eric Tamme	
 				Head programmer at Big Fat Software